I'm Cole, a Video Game Designer who specializes in Level and System Design. I am a graduate from DigiPen Institute of Technology and Montgomery College. I have experience working on many different genres of games and projects including 3D, 2D, puzzle, action, platformer, board, TTRPG, and more. I enjoy working on game teams as well as solo projects. I am not new to game design but I am new to the industry as a recent graduate. I am currently in search of job opportunities and am passionate about showing what I can do

Cole Williams Kirkland

I'm Cole, a Video Game Designer who specializes in Level and System Design. I am a graduate from DigiPen Institute of Technology and Montgomery College. I have experience working on many different genres of games and projects including 3D, 2D, puzzle, action, platformer, board, TTRPG, and more. I enjoy working on game teams as well as solo projects. I am not new to game design but I am new to the industry as a recent graduate. I am currently in search of job opportunities and am passionate about showing what I can do

Available to hire

I’m Cole, a Video Game Designer who specializes in Level and System Design. I am a graduate from DigiPen Institute of Technology and Montgomery College. I have experience working on many different genres of games and projects including 3D, 2D, puzzle, action, platformer, board, TTRPG, and more. I enjoy working on game teams as well as solo projects. I am not new to game design but I am new to the industry as a recent graduate. I am currently in search of job opportunities and am passionate about showing what I can do

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Language

English
Fluent

Work Experience

Producer and Level Designer at DigiPen Institute of Technology
April 1, 2024 - September 11, 2025
Created all non-tutorial levels; conceptualized movement and combat systems for player and enemies; implemented mechanics into levels such as combat encounters, dash rails, and destructible objects; managed task and bug tracking systems for the team.
Tech Lead and Level Designer at DigiPen Institute of Technology
April 1, 2022 - September 11, 2025
Created levels 1-7; used tile mapping to create level background; scripted movement, dash mechanic, and functionality of spikes.
Creative Director and Level Designer at DigiPen Institute of Technology
December 1, 2024 - September 11, 2025
Created the tutorial level, level 1, and level 2; designed puzzles and implementation into platforming environment; focused on pacing and mechanic introduction throughout encounters.
Producer and Level Designer at DigiPen Institute of Technology
April 1, 2023 - September 11, 2025
Created level and object placement; playtested encounters, mechanics, and UI/UX; managed task and bug tracking systems for the team.
Solo Project Developer at Montgomery College
May 1, 2021 - September 11, 2025
Created level with various rooms and encounters; implemented keycard progression system to continue level; placed enemies, consumables, and progression pickups.
Producer and Level Designer at DigiPen Institute of Technology
April 1, 2024 - September 11, 2025
Led design and production for Flashblade Renegade (Unreal Engine 5). Created all non-tutorial levels, conceptualized player and enemy movement and combat systems, and implemented mechanics such as combat encounters, dash rails, and destructible objects. Managed task and bug tracking for the team to maintain schedule and quality.
Tech Lead and Level Designer at DigiPen Institute of Technology
April 1, 2022 - September 11, 2025
Directed level creation for Heir Dash (1-7 levels). Used tile mapping for level backgrounds and scripted movement, dash mechanics, and spike functionality to ensure cohesive progression and pacing.
Creative Director and Level Designer at DigiPen Institute of Technology
December 1, 2024 - September 11, 2025
Led Riftwalker’s tutorial level, Level 1 and Level 2. Designed puzzles and integrated them into the platforming environment, focusing on pacing and mechanic introduction throughout encounters.
Producer and Level Designer at DigiPen Institute of Technology
April 1, 2023 - September 11, 2025
Created levels and object placements for Necrowmancy using a Custom Engine. Playtested encounters, mechanics, and UI/UX; managed task and bug tracking for the team.
Solo Project at Montgomery College
May 1, 2021 - September 11, 2025
Prisoner of the Undead: Built a first-person shooter level with multiple rooms and encounters; implemented keycard progression to advance, and placed enemies, consumables, and progression pickups.
Producer and Level Designer at DigiPen Institute of Technology
April 1, 2024 - September 11, 2025
Created all non-tutorial levels; conceptualized movement and combat systems for player and enemies; implemented mechanics into levels such as combat encounters, dash rails, and destructible objects; managed task and bug tracking systems for the team.
Tech Lead and Level Designer at DigiPen Institute of Technology
April 1, 2022 - September 11, 2025
Created levels 1-7; used tile mapping to create level background; scripted movement, dash mechanic, and functionality of spikes.
Creative Director and Level Designer at DigiPen Institute of Technology
December 1, 2024 - September 11, 2025
Created the tutorial level, level 1, and level 2; designed puzzles and implementation into platforming environment; focused on pacing and mechanic introduction throughout encounters.
Producer and Level Designer at DigiPen Institute of Technology
April 1, 2023 - September 11, 2025
Created level and object placement; playtested encounters, mechanics, and UI/UX; managed task and bug tracking systems for the team.
Solo Project Level Designer at Montgomery College
May 1, 2021 - September 11, 2025
Created level for Prisoner of the Undead, with various rooms and encounters; implemented keycard progression; placed enemies, consumables, and progression pickups.

Education

Bachelor of Arts in Game Design at DigiPen Institute of Technology
August 1, 2021 - December 1, 2024
Associate of Applied Sciences in Computer Gaming and Simulation at Montgomery College
August 1, 2018 - May 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education