Hi, I’m Collin Blumenauer, a software engineer specializing in graphics, GPU-accelerated systems, and procedural world-building. I enjoy bridging low-level engine work with creator tools, focusing on numerical stability and performance-critical software design. My experience spans Unreal Engine, GPU compute, and high-performance rendering, with a track record of collaborating with teams in Agile environments.
Beyond engineering, I relish building scalable architectures, tooling for artists and programmers, and leading troubleshooting and performance profiling to resolve bottlenecks. I thrive on complex challenges—from cube-to-sphere terrain mapping to deterministic CPU/GPU DAG execution—and I enjoy sharing knowledge through documentation and code reviews.
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