Over the past decade, I have brought characters to life in TV, film, and most recently, games. I've been able to work on a variety of projects that allows me to adapt to a diverse amount of styles quickly.

Crystal Fernandez

Over the past decade, I have brought characters to life in TV, film, and most recently, games. I've been able to work on a variety of projects that allows me to adapt to a diverse amount of styles quickly.

Next availability:
July 27, 2026

Over the past decade, I have brought characters to life in TV, film, and most recently, games. I’ve been able to work on a variety of projects that allows me to adapt to a diverse amount of styles quickly.

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Language

English
Fluent

Work Experience

Cinematic Animator at No Goblin
August 1, 2025 - March 1, 2026
Built a library of personality-driven character animations for scalable reuse and blending; Produced high-fidelity, keyframed animations for hero cinematic sequences.
Animator at Echtra Studios
April 1, 2022 - June 1, 2025
Created bipedal, quadrupedal and environmental animations for gameplay and cinematics; Imported animations into Unreal Engine 5 ensuring quick iteration on game design feedback; Refined mocap animations adding nuance and fidelity to characters; Worked with Animation Director defining the look and feel of prototype animations; Collaborated with Technical Artists defining, testing and optimizing best practices for rigs; Entrusted with onboarding new Animators; Participated in playtests, providing feedback and documenting bugs through Jira.
Animator at Tangent Animation
January 1, 2021 - November 1, 2021
Created several keyframe animations excelling in both stylized and complex body mechanics; Collaborated with the Crowd team to populate scenes giving life and variety to backgrounds.
Animator at Tangent Animation
July 1, 2017 - June 1, 2018
Learned Blender and created feature-quality animation work on human and robotic bipeds; Assisted with animation clean-up and re-animated lip sync for Mandarin dubbed version.
Animator at Brown Bag Films
November 1, 2018 - October 1, 2019
Contributed to the look and feel of overall animation style of the show; populated shared library with poses and animations for other animators to use; mentored junior animators on workflow; gave demos to the team.
Animator at Echo Studios
April 1, 2022 - June 1, 2025
Created bipedal, quadrupedal and environment animations for gameplay and cinematics; imported animations into Unreal Engine 5 ensuring quick iteration on game design feedback; refined mocap animations to add nuance and fidelity to characters; worked with the Animation Director to define the look and feel of prototype animations; collaborated with Technical Artists to define, test and optimize best practices for rigs; onboarded new Animators; participated in playtests and documented bugs.
Interim Animator at Imageworks
January 1, 2021 - November 1, 2021
Created several keyframe animations excelling in both stylized and complex body mechanics; collaborated with the Crowd team to populate scenes giving life and variety to backgrounds.
Animator at Tangent Animation
October 1, 2019 - December 1, 2020
Learned Blender and created feature-quality animation work for human and robotic bipeds; assisted with animation clean-up and re-animated lip sync for Mandarin-dubbed version.
Animator at Tangent Animation
November 1, 2018 - October 1, 2019
Created stylized bipedal and quadrupedal character animations in Blender; collaborated with the crowd team to populate scenes giving life and variety to backgrounds.

Education

Advanced Diploma in Game Development at George Brown College
January 1, 2012 - January 1, 2015
Advanced Diploma in Game Development at George Brown College
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet