I'm a game designer with a passion for world-building, level design, and interactive storytelling. I combine research, prototyping, and collaborative feedback to visualize and iterate engaging game experiences. I thrive on clear goals, constructive criticism, and remote teamwork that spans disciplines and cultures. I enjoy turning concepts into playable environments, from open-world maps to modular dungeon layouts, and I’m always eager to learn new tools and approaches to push a project forward while maintaining a strong sense of visual storytelling and player-centered design. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Roxanne Brooke

I'm a game designer with a passion for world-building, level design, and interactive storytelling. I combine research, prototyping, and collaborative feedback to visualize and iterate engaging game experiences. I thrive on clear goals, constructive criticism, and remote teamwork that spans disciplines and cultures. I enjoy turning concepts into playable environments, from open-world maps to modular dungeon layouts, and I’m always eager to learn new tools and approaches to push a project forward while maintaining a strong sense of visual storytelling and player-centered design. Portfolio: _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

I’m a game designer with a passion for world-building, level design, and interactive storytelling. I combine research, prototyping, and collaborative feedback to visualize and iterate engaging game experiences. I thrive on clear goals, constructive criticism, and remote teamwork that spans disciplines and cultures.

I enjoy turning concepts into playable environments, from open-world maps to modular dungeon layouts, and I’m always eager to learn new tools and approaches to push a project forward while maintaining a strong sense of visual storytelling and player-centered design.

Portfolio: Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Designer at Maschinen Mensch
December 1, 2023 - September 26, 2025
Designed and handcrafted over 100 modular levels in Unreal for procedurally generated dungeons in their upcoming video game. Prototyped and scripted gameplay elements that would enhance levels using Blueprints. Planned group learning days to analyze current games, and lead discussions with prepared follow-up questions and suggestions.
Designer at Blankhans
June 1, 2022 - September 26, 2025
Developed an exciting open-world map full of unique locations with compelling narratives for their fantasy world. Took designs from paper maps, to blockmeshes in engine, and drove levels towards the final version. World-building, Level Design, Playtested and incorporated feedback into designs, as well as provided constructive criticism to fellow designers.
Designer at Dream of Darkness
December 1, 2021 - September 26, 2025
Puzzles. Designed a high level design plan with cultural sensitivity in mind. Thoroughly researched Aztec and Tlaxcalan culture. Blockmeshed levels in Unity Engine, keeping in mind composition and visual storytelling. Teamwork and Communication. Native English Speaker.
Designer at Dream of Darkness
December 1, 2021 - September 26, 2025
Blockmeshed levels in Unity; designed puzzles and a high-level design plan with cultural sensitivity in mind, researching Aztec and Tlaxcalan culture to inform design and storytelling; emphasized teamwork and communication.

Education

B.A. in Game Design at XAMK
January 1, 2018 - January 1, 2022
Bachelor of Arts in Game Design at XAMK
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet