I am an optimistic game designer with a fresh perspective and a passion for building engaging player experiences. I bring a strong foundation in Unreal Engine, balancing, and systems design, and I am committed to ongoing learning and professional growth through hands-on game development. I thrive in collaborative environments, enjoy applying data-informed design, and am eager to contribute to a passionate team while expanding my craft.

Darius Bleach

I am an optimistic game designer with a fresh perspective and a passion for building engaging player experiences. I bring a strong foundation in Unreal Engine, balancing, and systems design, and I am committed to ongoing learning and professional growth through hands-on game development. I thrive in collaborative environments, enjoy applying data-informed design, and am eager to contribute to a passionate team while expanding my craft.

Available to hire

I am an optimistic game designer with a fresh perspective and a passion for building engaging player experiences. I bring a strong foundation in Unreal Engine, balancing, and systems design, and I am committed to ongoing learning and professional growth through hands-on game development. I thrive in collaborative environments, enjoy applying data-informed design, and am eager to contribute to a passionate team while expanding my craft.

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Language

English
Advanced

Work Experience

Lead Designer at Project Tycoon
January 1, 2026 - Present
Spearheaded a two-person project to develop a mix of tycoon-based and tower-defense-style games; established a base game with core mechanics and modular code for easy addition of more mechanics; collaborated on balance changes; utilized Unreal Engine 5 and Google Docs for design and data recording; implemented conveyor belt logic with multiple paths.
Lead Systems Designer at Siege Engine Productions / Project Voxel Siege
May 1, 2025 - August 1, 2025
Collaborated with a small team to design a tower-defense game featuring a possession mechanic; analyzed playtest data from over 15 participants to inform balance patches; used Unreal Engine 5 for level blocking, asset import, UI design, and blueprint scripting; led weekly problem-solving meetings.
Gameplay Designer at Project and Portfolio IV / Project Treasure Temple
April 1, 2025 - April 30, 2025
Designed a non-linear level within one month from concept to final product; created references, bubble diagrams, objectives, and storyboards; used Google Docs/Slides for organization and Unreal Engine 5 for level design; built three optional player paths.

Education

Bachelor of Science in Interactive Technology (B.S.) - Game Design Concentration at Full Sail University
September 1, 2025 - January 26, 2026
Associate of Applied Science in Game Development (A.A.S.) at Full Sail University
October 1, 2024 - January 26, 2026

Qualifications

Valedictorian — Bachelor of Science in Interactive Technology (Game Design)
January 11, 2030 - January 26, 2026
Valedictorian — Associate of Applied Science in Game Development
January 11, 2030 - January 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet