French programmer making video games, game engine, web app. On my free time i mainly work on my company Pulse Software where i make web apps to automate companies workflow and mobile app. I am also on the process of making a lightweight and educational game engine.

Dorian Lexteriaque

French programmer making video games, game engine, web app. On my free time i mainly work on my company Pulse Software where i make web apps to automate companies workflow and mobile app. I am also on the process of making a lightweight and educational game engine.

Available to hire

French programmer making video games, game engine, web app.

On my free time i mainly work on my company Pulse Software where i make web apps to automate companies workflow and mobile app. I am also on the process of making a lightweight and educational game engine.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Advanced
French
Fluent

Work Experience

Developper and Founder at Pulse Software
September 1, 2024 - Present
Architected a compute-first C++ engine leveraging ECS patterns. Delivered client projects and prototypes, handling full-stack responsibilities from architecture to deployment. Implemented low-level subsystems including memory arenas, intrusive structures, and a platform layer abstracting OS primitives. Designed high-performance network analysis pipelines with optimized dataflow and custom serialization formats.
Multi-task employee at Carrefour City
January 1, 2024 - Present
Ensured reliable store operations under tight constraints, maintaining rigorous coordination and time management.
Low-Level Engine Programmer at Pulse Engine
January 1, 2025 - Present
Building a modular C++ engine with a hardware-conscious architecture, custom memory systems, job scheduler, and multithreaded update loops. Developing a rendering backend with clear separation between GPU-facing API layers and engine-level abstractions.
Lead Programmer at Maximal Overdose
January 1, 2025 - Present
Directed code architecture and pipelines for a high-speed FPS with deterministic gameplay loops. Created a custom tile-based editor enabling rapid world-building with strong emphasis on workflow efficiency.
Full Stack Developer at Echowave
January 1, 2024 - Present
Developed data-centric backends with efficient request pipelines tailored for high-volume analytics. Engineered real-time communication infrastructure and optimized API data paths.

Education

Bachelor in Computer Science & Video Game Development at Creajeux
September 1, 2022 - May 1, 2026
Baccalaureate Degree in math and computer science at Dédoat de Séverac
September 1, 2019 - June 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Expert
Expert
Expert

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