I’m Laurence Arthur Isen, a long-time computer programmer with a wide range of languages under my belt. My main advantage is being able to pick up new languages quickly, and I favor writing organized, modular code that can be reused across multiple projects and contexts.
I also have strong mathematical knowledge that helps me apply esoteric formulae when needed. I’ve freelanced on numerous games, and lately I’ve taken to Godot as my engine of choice. You can view samples of my work on GitHub (LarryIsen) and Itch.io (Website not available. Sign in: https://www.twine.net/signup
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Yes, little trademark symbol and all. Originally conceived of for a game jam, I instead spent a couple months adding features to it. The game is basically Flag Capture for the Atari 2600, but played on an old dusty console whose graphic memory keeps corrupting, making it difficult to tell where the flag is. Difficulty settings include slowing down the player, increasing the number of bombs on the field (which are what cause the graphic distortions), and difference in how much the graphics un-corrupt when you find the flag (default is that they go back to normal, the harder game variant has it only reduce the corruption by a few steps). There’s also a “children’s version” (as it was called on the 2600) where there’s no graphical corruption at all.
Since originally posting this, I’ve also added multiple additional modes, including 1P vs. CPU, 1P vs. 2P, CPU vs. CPU, Fog of War - which has additional bonuses and penalties hidden in the fog - and even a full on Hunt The Wumpus-like mode called Find The Frog.
Anyway, enough describing, get to playing: https://www.twine.net/signin
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