Hi there! I’m Dade Fuller, a game designer and visual artist focused on character design, concept art, and animation. I love blending storytelling with cinematography to create expressive characters and immersive worlds for indie games and comics/graphic novels. I’m currently pursuing an education at the NYU Game Center and leading art direction on capstone projects, collaborating across disciplines to deliver polished visuals and memorable experiences. I thrive in collaborative environments where I can mentor teammates, push creative boundaries, and iterate quickly from concept to polished assets. When I’m not sketching or rigging, you’ll find me exploring new tools, refining textures, or crafting original soundscapes to accompany gameplay visuals. _Website not available. Sign in: https://www.twine.net/signup_

Dade Fuller

Hi there! I’m Dade Fuller, a game designer and visual artist focused on character design, concept art, and animation. I love blending storytelling with cinematography to create expressive characters and immersive worlds for indie games and comics/graphic novels. I’m currently pursuing an education at the NYU Game Center and leading art direction on capstone projects, collaborating across disciplines to deliver polished visuals and memorable experiences. I thrive in collaborative environments where I can mentor teammates, push creative boundaries, and iterate quickly from concept to polished assets. When I’m not sketching or rigging, you’ll find me exploring new tools, refining textures, or crafting original soundscapes to accompany gameplay visuals. _Website not available. Sign in: https://www.twine.net/signup_

Available to hire

Hi there! I’m Dade Fuller, a game designer and visual artist focused on character design, concept art, and animation. I love blending storytelling with cinematography to create expressive characters and immersive worlds for indie games and comics/graphic novels. I’m currently pursuing an education at the NYU Game Center and leading art direction on capstone projects, collaborating across disciplines to deliver polished visuals and memorable experiences.

I thrive in collaborative environments where I can mentor teammates, push creative boundaries, and iterate quickly from concept to polished assets. When I’m not sketching or rigging, you’ll find me exploring new tools, refining textures, or crafting original soundscapes to accompany gameplay visuals.

Website not available. Sign in: https://www.twine.net/signup

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Language

English
Fluent

Work Experience

Character Designer, Texture Artist at Gismonda
January 1, 2024 - December 31, 2024
Character designer and texture artist. Designed the main character, supporting character, and enemy characters; developed character models for animation using Spine.
Character Designer, Character Animator, Soundtrack Composer at OUTBOARD
January 1, 2023 - December 31, 2023
Created concepts for the main character; after finalizing design, redrew and animated using the pixel software Aesprite; composed a four-track soundtrack blending 8-bit chiptunes with breakbeat jungle influences.
Character Designer at Spondooli LLC
January 1, 2021 - December 31, 2021
Created new character designs for the web page, tech projects, and the game Spondooli: Boom ‘N Bust; designed 30+ unique characters for a Kahoot-style educational game used by 1500+ students; product sold to schools.
Senior Artist, Early Game Design at Aspen Art NYU
January 1, 2023 - December 31, 2023
Senior Artist, supervised a team of artists; led art direction for projects; designed characters for larger-scale projects; taught fundamentals of drawing and technical art skills (Photoshop and Procreate).
Producer, Creative Art Director (Capstone) at HIGHTOWER, NYU Capstone
January 1, 2024 - Present
Producer and Creative Art Director of a souls-like third-person shooter in development; pitched the idea winter 2024 and began collaborating with a team in summer 2025; managing a team of over ten developers; lead art director and concept artist for characters.
Senior Artist at Aspen Art NYU
January 1, 2023 - Present
Senior Artist for NYU's Early Game Design program. Supervised a team of artists and directed the art direction for multiple projects, including character design for main, supporting, and enemy characters. Developed character models for animation and contributed to cross-disciplinary collaboration, while mentoring teammates and communicating art needs to the art lead.
Producer and Creative Art Director at HIGHTOWER, NYU Capstone Senior Project
January 1, 2024 - Present
Producer and Creative Art Director for a souls-like third-person shooter in development with a Steam release prospect after graduation. Originated the idea, led a team of over ten developers, and served as lead art director and concept artist for in-game characters.

Education

BFA Game Design at NYU Game Center
January 1, 2021 - June 1, 2026
High School Diploma and International Baccalaureate Diploma at Campus International High School
January 1, 2016 - January 1, 2021
BFA Game Design at NYU Game Center, New York, NY
January 1, 2021 - April 16, 2026
High School Diploma and International Baccalaureate Diploma at Campus International High School
January 1, 2016 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet