Hi there! I’m Dade Fuller, a game designer and visual artist focused on character design, concept art, and animation. I love blending storytelling with cinematography to create expressive characters and immersive worlds for indie games and comics/graphic novels. I’m currently pursuing an education at the NYU Game Center and leading art direction on capstone projects, collaborating across disciplines to deliver polished visuals and memorable experiences.
I thrive in collaborative environments where I can mentor teammates, push creative boundaries, and iterate quickly from concept to polished assets. When I’m not sketching or rigging, you’ll find me exploring new tools, refining textures, or crafting original soundscapes to accompany gameplay visuals.
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This website encapsulates my best works, processes to refine finished projects, and the game projects I was a part of at New York University
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