I’m Daniel Izidio Ferreira de Amorim, a Game Designer and Unity developer with a solid IT background. I design and prototype 2D/3D games using Unity and C#, and I enjoy turning ideas into playable experiences.
I speak advanced English, work well in teams, am responsible, flexible, self-taught and organized, and I am always curious to learn more.
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Citrinian Night is a 2D platformer game inspired by the gameplay of the classics Metroid and Castlevania: Symphony of the Night. In this game, you will play as Citrina, a witch who has just awakened after centuries of confinement. In this demo version made for the national game jam CTRL ALT JAM, we have scenarios with combat, puzzles, and item and equipment collection.
https://danielamorim.artverse.com.br/en/citrinian-night
https://danizidio.itch.io/citrinian-night
Falling Golems is a 2D platformer where you control a fleet of golems that help dwarves collect minerals from the depths. It’s a project developed for CTRL ALT JAM 3, and we used the challenge “MY GAME IS A PLATFORMER BUT I CAN’T JUMP,” aiming to create a game with a premise that’s at least unusual.
In Karadrak-zarar, dwarves create Golems to explore dangerous underwater caves, seeking lost minerals and restoring ancient glory with arcane magic and advanced technology.
https://www.twine.net/signin
https://www.twine.net/signin
https://www.twine.net/signin
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