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Daniel Beresford

Available to hire

I’m Daniel Beresford, a 3D artist with over 15 years of industrial experience working across 3D environments, props, textures, and concept art for the games industry.

About

I’m Daniel Beresford, a 3D artist with over 15 years of industrial experience working across 3D environments, props, textures, and concept art for the games industry. Based in the UK, I’ve built a strong track record of delivering work in a variety of styles—from racing and sci-fi FPS worlds to stylized production—while supporting teams through both freelance and senior/lead roles.

  • Joined November 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics

Projects · 6

Personal Work. Creating a cartoon style animation. Using the 2.5D Animation technique I painted different types of bushes, trees, clouds, hills, grass and the train as separate paintings and applied them to planes at different distances from the camera to create the depth in the animation.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Personal Work. Creating a small diorama from a sketchbook sketch of my own.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Personal work. Creating a stylized still life using Blender and Unreal Engine.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

A Retro arcade racing game. I was responsible for several tracks and Leading the art team for all DLC.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

I was lucky to have worked on Team Sonic Racing at Sumo-Digital Nottingham as an Environment Artist.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

As a Senior Environment Artist on the project I worked on all areas of the environment and asset creation. I worked from concept art to create the final finished level.

  • 3D Designer
  • 3D Modeler
  • 3D Visualizer
  • +2

Work experience· 7 roles

Freelance Artist · Self-employedApr 2025 – Present · 1 yr 8 mos

3D modelling and texturing as a freelance artist.

Senior/Lead Artist · Sumo-DigitalJul 2016 – Apr 2025 · 8 yrs 10 mos

3D modelling, texturing and concept across multiple game projects and styles, contributing to asset creation from production to delivery. Notable credits include Stampede: Racing Royale and other shipped titles across different teams and pipelines.

Freelance Artist · Frontier DevelopmentsMar 2015 – Jul 2016 · 1 yr 5 mos

3D modelling and texturing support for production needs, contributing environment and prop work to game development.

3D Environment and Props Artist · Frontier DevelopmentsMay 2009 – Mar 2015 · 5 yrs 11 mos
Modelling and Texturing Technical Director · FrameStoreJun 2007 – Sep 2008 · 1 yr 4 mos
Render Wrangler and Data Op · CinesiteJan 2006 – Jun 2007 · 1 yr 6 mos
Research Fellow · Centre for Machine Perception, Czech Technical UniversityJul 2001 – Apr 2002 · 10 mos

Education

PhD in Computer Vision and Image Processing · University of Surrey1998 – 2004
Masters in Computer Vision, Image Processing, Graphics and Simulation · University College London1996 – 1997
BEng Hons Integrated Engineering (ImechE Accredited) · University of Reading1993 – 1996
Maya Core and VFX course · Escape Studios, London2008

Certifications and awards

PhD in Computer Vision and Image Processing2000 – 2004
Masters in Computer Vision, Image Processing, Graphics and Simulation1997
BEng Hons Integrated Engineering (ImechE Accredited)1996
Maya Core and VFX course2008

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