Hi, I’m Daniela Aguirre, a 3D Environment & Asset Artist with over four years of experience building real-time game environments in AAA pipelines. I specialize in modular asset production, texture work, and performance optimization for Unreal Engine, focusing on robust LOD workflows and production-ready integration. I enjoy collaborating across disciplines, keeping assets optimized for performance while delivering visually compelling worlds. Proficient with Blender, Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, and industry-standard tools, I contribute to all stages from modeling and texturing to QA and asset delivery.

Daniela Aguirre

Hi, I’m Daniela Aguirre, a 3D Environment & Asset Artist with over four years of experience building real-time game environments in AAA pipelines. I specialize in modular asset production, texture work, and performance optimization for Unreal Engine, focusing on robust LOD workflows and production-ready integration. I enjoy collaborating across disciplines, keeping assets optimized for performance while delivering visually compelling worlds. Proficient with Blender, Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, and industry-standard tools, I contribute to all stages from modeling and texturing to QA and asset delivery.

Available to hire

Hi, I’m Daniela Aguirre, a 3D Environment & Asset Artist with over four years of experience building real-time game environments in AAA pipelines. I specialize in modular asset production, texture work, and performance optimization for Unreal Engine, focusing on robust LOD workflows and production-ready integration.

I enjoy collaborating across disciplines, keeping assets optimized for performance while delivering visually compelling worlds. Proficient with Blender, Maya, ZBrush, Substance Painter/Designer, Marvelous Designer, and industry-standard tools, I contribute to all stages from modeling and texturing to QA and asset delivery.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

Associate Environment Artist at Blind Squirrel Games
August 1, 2025 - March 1, 2026
Worked in Unreal Engine 4 within a AAA production pipeline; re-textured and optimized environment assets for real-time performance; implemented LODs and ensured proper asset optimization standards; collaborated through Perforce and Jira following structured production workflows; asset production supervision and QA; optimization standards and delivery review.
Lead Assets Artist at Hauzd
February 1, 2025 - August 1, 2025
High/low poly modeling and texturing for real-time; LOD creation and engine integration.
3D Artist / Prop Artist at Hauzd
November 1, 2023 - February 1, 2025
Environment and terrain modeling for VR projects; asset optimization for performance requirements.
3D Artist at Landian Metaverse
March 1, 2022 - September 1, 2023
Created natural and urban environments for an educational game; developed organic 3D assets for real-time implementation.
3D Designer at Corporación EHS
July 1, 2021 - January 1, 2022
Contributed to 3D design tasks for EHS projects, assisting in asset creation and integration.

Education

Bachelor’s Degree in Visual Design at University of Caldas
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet