Available to hire
I’m a passionate Game Designer and 3D Artist with a love for real-time VFX and immersive experiences. I thrive on collaboration and enjoy turning complex ideas into polished visuals and gameplay systems, using Unreal Engine 5 and a range of 3D and visual effects tools.
I bring hands-on experience across VFX, textures, environments, and animation, and I’m excited to contribute to teams that push the boundaries of interactive entertainment and visual storytelling.
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Tech Artist (Contract) at Gatosmilos Software
October 1, 2022 - October 1, 2022Tasked to create and assist with VFX, textures, environments, and animations in Unreal Engine 5. Assisted in implementation, troubleshooting and remedy of assets between team members for application in subsequent builds. Hand-built meshes and textures for use in VFX and environments.
Landscaping
December 1, 2016 - November 21, 2025Create and present plans with clients to ensure flawless design execution. Use power tools to clear debris and overgrowth while maintaining proper safety standards and following proper disposal practices. Regularly maintain multiple completed work sights to keep them within the design expectations.
Tech Art Lead at Mind The Abyss Studios
June 1, 2024 - June 1, 2024Displayed interpersonal skills presenting at GDC 2024. Worked in materials and VFX editors to help create an immersive environment and real time VFX. Collaborated with other teams and oversaw work for several other team members to manage workflow consistency and ensure final products were aligned for shipping while meeting deadlines. Advised producers and other team leads in setting realistic expectations and reaching new milestones as the game evolved in development.
Lighting Lead at SCADPRO and WWE
March 1, 2024 - March 1, 2024Worked with materials and textures to create light-functions and properly reflective surfaces. Fully lit custom built scene in Unreal Engine through multiple iterations to be used for television. Coordinated with modelers, artists, texture artists, and client to ensure final product was properly integrated in engine and up to client specification.
Design Conceptualization at SCADPRO and Adobe
December 31, 2023 - December 31, 2023Designed creative concepts for user friendly AI implementation and illustrated uses for individual customers to client. Cooperated with a team in a design sprint to perform in depth research, resulting in delivery of a quality presentation for proposed AI solutions.
Education
BFA in Interactive Game Design and Development at Savannah College of Art and Design
January 11, 2030 - November 21, 2025Qualifications
IBM Introduction to Project Management certification
January 11, 2030 - November 21, 2025Industry Experience
Media & Entertainment, Software & Internet, Professional Services
Experience Level
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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