Available to hire
I’m a composer, sound designer, and audio engineer with over 12 years of experience creating music and sound for games, film, television, animation, immersive media, and cinematic sample libraries. My work is best known for hybrid, bold, high-impact scoring and sound design—combining orchestral writing with modern electronic production.
Before composing full-time, I spent nearly a decade as a professional audio engineer, including Chief Sound Engineer and Studio Manager at Power Station Studios. That background continues to shape my approach, with a strong emphasis on sound, texture, impact, and final-record quality through detailed technical audio post-production.
Skills
Experience Level
Language
English
Fluent
Hebrew (modern)
Fluent
Work Experience
Film Composer at Warner Bros. Entertainment
February 1, 2022 - February 1, 2024Composed original music for the Justice League x RWBY: Super Heroes & Huntsmen animated films. Worked with a large production team to support character themes, emotional arcs, large-scale action sequences, and the crossover tone between the DC and RWBY worlds. Delivered cinematic hybrid orchestral music designed to support both superhero action and character-driven storytelling.
Composer at id Software
July 1, 2020 - May 1, 2021Composed music for DOOM Eternal: The Ancient Gods. Created dynamic, aggressive, high-impact music aligned to fast-paced combat, dark atmosphere, and the franchise’s musical DNA. Built tracks with heavy guitars, modular synthesis, distorted sound design, complex percussion, and intense rhythmic production, delivering music intended to support gameplay momentum, combat energy, tension, and atmosphere.
Composer, Sound Designer, Re-recording Mixer & Audio Engineer at Rooster Teeth
February 1, 2015 - May 1, 2024Created original music, sound design, audio editing, and 5.1 mixes for multiple animated and live-action series. Contributed to major Rooster Teeth productions including Red vs. Blue, gen:LOCK, RWBY, Camp Camp, Nomad of Nowhere, Sex Swing, and RWBY Chibi. Collaborated with producers, directors, editors, and sound teams to shape the final sonic identity of each series and ensure cohesive, polished, emotionally effective soundscapes while balancing creative composition responsibilities with technical audio post-production, mixing, delivery, and revision workflows.
Composer at David Levy Music
October 1, 2012 - PresentComposed original scores for games, episodic series, feature films, trailers, commercials, sample libraries, and immersive art exhibitions. Creates music across hybrid orchestral, electronic, action, sci-fi, horror, dark dramatic, and rhythm-driven cinematic styles. Collaborates with directors, producers, developers, writers, audio directors, and creative teams to support story, gameplay, tone, pacing, and emotional impact. Builds custom sonic palettes using orchestral libraries, modular synths, live instruments, processed guitars, percussion, analog outboard gear, and detailed sound design. Delivers full scores, stems, alternate mixes, implementation-ready assets, and final audio materials under tight production timelines.
Composer / Audio Lead at Winterleaf Entertainment
August 1, 2012 - June 1, 2015Led audio for internal projects including the MMO Dawn of Ascension. Composed original music and created audio content for games, trailers, tutorials, and promotional videos. Handled music production, mixing, mastering, implementation support, and overall audio direction.
Chief Sound Engineer / Studio Manager at Power Station Studios
January 1, 2006 - July 1, 2012Led studio engineering operations focused on recording, mixing, mastering, and music production. Worked with national and international artists across a wide range of recording and production projects. Managed assistant engineers, maintained analog and digital equipment, and oversaw daily studio operations. Developed a strong technical foundation in signal flow, large-format consoles, analog outboard gear, editing, mixing, mastering, and professional studio workflows.
Education
Associate Degree, Psychology at Seminole Community College
January 1, 2001 - January 1, 2004Qualifications
Industry Experience
Media & Entertainment, Gaming, Computers & Electronics
Skills
Experience Level
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