Hi, I’m David Mayorga. I’m a game-play programmer with hands-on experience using Unreal Engine 5 and UEFN to design, implement, and debug gameplay mechanics for live projects. I’m passionate about turning creative ideas into polished, reliable features and I enjoy collaborating with multidisciplinary teams to ship engaging experiences like Raptor Heist and Havoc Hotel 3. I excel at building UI-driven gameplay systems, debugging complex issues, and optimizing code for performance. I’m excited to contribute to new Unreal Engine projects and continue growing my skills in game logic, AI conversations, and tooling around Unreal Engine 5 and UEFN.

David Mayorga

Hi, I’m David Mayorga. I’m a game-play programmer with hands-on experience using Unreal Engine 5 and UEFN to design, implement, and debug gameplay mechanics for live projects. I’m passionate about turning creative ideas into polished, reliable features and I enjoy collaborating with multidisciplinary teams to ship engaging experiences like Raptor Heist and Havoc Hotel 3. I excel at building UI-driven gameplay systems, debugging complex issues, and optimizing code for performance. I’m excited to contribute to new Unreal Engine projects and continue growing my skills in game logic, AI conversations, and tooling around Unreal Engine 5 and UEFN.

Available to hire

Hi, I’m David Mayorga. I’m a game-play programmer with hands-on experience using Unreal Engine 5 and UEFN to design, implement, and debug gameplay mechanics for live projects. I’m passionate about turning creative ideas into polished, reliable features and I enjoy collaborating with multidisciplinary teams to ship engaging experiences like Raptor Heist and Havoc Hotel 3.

I excel at building UI-driven gameplay systems, debugging complex issues, and optimizing code for performance. I’m excited to contribute to new Unreal Engine projects and continue growing my skills in game logic, AI conversations, and tooling around Unreal Engine 5 and UEFN.

See more

Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

UEFN Developer Intern at Karaokulta Games
January 1, 2025 - June 6, 2025
Developed core gameplay systems in Verse for UEFN maps, including a timed event system, round management, team selection, and other interactive mechanics. Designed and implemented UI mechanics across all maps to enhance visual clarity and improve overall player experience. Diagnosed and fixed critical gameplay issues through thorough debugging and testing.
UE5 Developer Intern at Nuclear Fiction
June 1, 2024 - January 1, 2025
Main Menu Development: Restructured and customized a purchased marketplace asset to align with the project’s vision, using Blueprints to modify UI elements and layout. AI Development: Designed and implemented NPC conversation systems using Unreal Engine’s Behavior Trees, BT Tasks, and BT Services in C++ and Blueprints.
UEFN Developer Intern at Hammerbyte Games
August 1, 2023 - November 30, 2023
Collaborated as a Programmer within a team to help launch 3 total games to Fortnite using UEFN (Unreal Editor For Fortnite). Crafted engaging and balanced gameplay experiences using Fortnite Creative assets and devices. Debugged game code and identified/resolved critical bugs. Conducted Quality Assurance and testing.
UEFN Programmer at Teravision Games
October 1, 2025 - Present
Collaborating with a multidisciplinary team to design, implement, and debug gameplay mechanics for live projects like Rapper Heist and Havoc Hotel 3 using Verse.
UEFN Developer at No Holds Barred
May 31, 2025 - August 31, 2025
Worked as a core developer to create Fortnite maps, contributing to mechanics, gameplay loops, UI development, and bug fixing using UEFN and Verse. Achieved 1st place in the 25k TMNT Builder Challenge Contest.
UEFN Developer Intern at Karaokulta Games / Amber Studio
January 1, 2025 - June 1, 2025
Developed core gameplay systems in Verse for UEFN maps including a timed event system, round management, team selection, and other interactive mechanics. Designed and implemented UI mechanics across all maps to enhance visual clarity and improve overall player experience. Diagnosed and fixed critical gameplay issues through thorough debugging and testing.
UEFN Developer Intern at Karaokulta Games - An Amber Studio
January 1, 2025 - June 1, 2025
Developed core gameplay systems in Verse for UEFN maps, including a timed event system, round management, team selection, and other interactive mechanics. Designed and implemented UI mechanics across all maps to enhance visual clarity and improve player experience. Diagnosed and fixed critical gameplay issues through thorough debugging and testing.

Education

Bachelors in Computer Systems Engineering at Universidad de las Americas Puebla
August 1, 2019 - June 1, 2025
Computer Systems Engineering at UDLAP (Universidad de las Americas Puebla)
August 1, 2019 - June 1, 2025
Bachelor’s in Computer Systems Engineering at UDLA Puebla
January 1, 2019 - January 1, 2025
Bachelor's in Computer Systems Engineering at UDLA P (Universidad de las Américas Puebla)
January 1, 2019 - January 1, 2025

Qualifications

Unreal Engine 5 C++: Make Your Own Action Combat Game by GameDev.tv
September 19, 2024 - December 4, 2024
Unreal Engine 5 C++: Make Your Own Action Combat Game
January 11, 2030 - April 7, 2026
Unreal Engine 5 Certification
January 11, 2030 - April 23, 2026
Make Your Own Action Combat Game - GameDev.tv Course Certification
January 11, 2030 - April 23, 2026
Unreal Engine 5 C++: Make Your Own Action Combat Game
January 11, 2030 - April 23, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment, Professional Services, Education