I'm a Technical Sound Designer with 15+ years designing and implementing audio for 15+ commercially released games, including fantasy, rhythm, tower defense, and adventure genres. I specialize in VO pipelines, SFX creation, systemic audio, procedural ambience, dynamic footsteps, and in-game implementation. I excel at collaborating with small indie teams and delivering high-quality audio under tight deadlines, with proficiency in Unity, Wwise middleware, and custom C# audio systems.

David M Wilkerson

I'm a Technical Sound Designer with 15+ years designing and implementing audio for 15+ commercially released games, including fantasy, rhythm, tower defense, and adventure genres. I specialize in VO pipelines, SFX creation, systemic audio, procedural ambience, dynamic footsteps, and in-game implementation. I excel at collaborating with small indie teams and delivering high-quality audio under tight deadlines, with proficiency in Unity, Wwise middleware, and custom C# audio systems.

Available to hire

I’m a Technical Sound Designer with 15+ years designing and implementing audio for 15+ commercially released games, including fantasy, rhythm, tower defense, and adventure genres. I specialize in VO pipelines, SFX creation, systemic audio, procedural ambience, dynamic footsteps, and in-game implementation.

I excel at collaborating with small indie teams and delivering high-quality audio under tight deadlines, with proficiency in Unity, Wwise middleware, and custom C# audio systems.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent

Work Experience

Creative Director Consultant (Owner) at Wilkerson.Media
July 1, 2016 - Present
Led multiple client projects simultaneously, managed deadlines and deliverables, and provided creative direction with minimal oversight. Identified bottlenecks and designed structured solutions for brand, media, and production pipelines. Collaborated with writers, artists, and content producers to balance creative vision with practical implementation. Broke down complex creative decisions into clear, actionable language for clients. Architected repeatable systems that streamline production workflows and make complex creative processes scalable.
Sound Design Consultant at TRP Play LLC
August 1, 2022 - October 1, 2024
Designed and implemented end-to-end sound effects for multiple mobile game titles, ensuring audio aligned with gameplay, tone, and player experience. Collaborated with designers, engineers, writers, and producers to support narrative pacing and moment-to-moment gameplay. Maintained a large internal SFX library, organized assets, and ensured technical compatibility. Adapted to shifting priorities and tight deadlines while delivering high-quality audio. Directed voice-over, edited and mastered to align with game needs; worked with over 15 voice actors and multiple AAA talents.

Education

BS Game Design at Full Sail University
January 11, 2030 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming