- Composer
- Sound Designer
Dayton Tenn
- Orlando, United States
- 1 project
Hi there! I'm Dayton Tenn, a hands-on sound designer focused on immersive game audio.
About
Hi there! I’m Dayton Tenn, a hands-on sound designer focused on immersive game audio. Over 3+ years in the audio industry, I design creature sounds, implement audio in Unity with Wwise and FMOD, and craft dynamic ambiences that react to players and scenes. I love collaborating with teams to bring characters and worlds to life through sound.
I enjoy shaping procedural music systems, exploring Dolby Atmos and field recording, and staying sharp with tools like Pro Tools, Unreal, Unity, GitHub, Trello, and Slack to deliver polished audio for games.
- Joined May 2025
Languages
- EnglishFluent
- JapaneseAdvanced
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
More experts in Orlando, United States
- Audio Engineers for hire in Orlando, United States
- Composers for hire in Orlando, United States
- Game Composers for hire in Orlando, United States
- Game Designers for hire in Orlando, United States
- Mixing Engineers for hire in Orlando, United States
- Music Composers for hire in Orlando, United States
- Music Producers for hire in Orlando, United States
- Sound Designers for hire in Orlando, United States
- Sound Editors for hire in Orlando, United States
- Sound Engineers for hire in Orlando, United States
Projects · 1
Work experience· 16 roles
Worked on 'Negative Space'. Designed energetic and colorful soundscapes using field recording and dynamic ambience; integrated sounds into Unity via FMOD and implemented a dynamic pitch-increase system for sound effects. Handled C# scripting to enhance sound functionality within the game.
Supported sound team creating sound effects for narrative puzzle game 'Broken Aperture'. Edited dialogue and designed lines to be implemented in the game. Designed natural sound effects (actions, UI, transitions) using Reaper. Communicated with Slack and helped implement into Unreal.
Foley recordings for footprints and actions of NPCs. Field recorded and designed dynamic ambient using Reaper and Wwise for implementation where the sound changes from close (NPC) to far (listener height). Helped shape a procedural music system with MetaSounds.
Education
Certifications and awards· 5
Hire Dayton Tenn today
Post a job and invite Dayton, or contact them directly. No hidden commission.





