I’m Dendi Stefanus, a game developer and programmer specializing in gameplay mechanics and UI engineering across Unity (C#) and Unreal Engine (C++). I enjoy building responsive, maintainable systems—especially where AI behaviors, character controls, and cross-team asset integration are involved. I also bring strong software fundamentals from my background in Computer Science, plus practical experience developing 2D/3D gameplay systems, integrating assets, and refactoring codebases for performance and long-term maintainability. From MSIB and my game development roles, I’ve learned to collaborate closely with cross-functional teams and translate technical problem-solving into clean, production-ready features.…

Dendi Stefanus

I’m Dendi Stefanus, a game developer and programmer specializing in gameplay mechanics and UI engineering across Unity (C#) and Unreal Engine (C++). I enjoy building responsive, maintainable systems—especially where AI behaviors, character controls, and cross-team asset integration are involved. I also bring strong software fundamentals from my background in Computer Science, plus practical experience developing 2D/3D gameplay systems, integrating assets, and refactoring codebases for performance and long-term maintainability. From MSIB and my game development roles, I’ve learned to collaborate closely with cross-functional teams and translate technical problem-solving into clean, production-ready features.…

Available to hire

I’m Dendi Stefanus, a game developer and programmer specializing in gameplay mechanics and UI engineering across Unity (C#) and Unreal Engine (C++). I enjoy building responsive, maintainable systems—especially where AI behaviors, character controls, and cross-team asset integration are involved.

I also bring strong software fundamentals from my background in Computer Science, plus practical experience developing 2D/3D gameplay systems, integrating assets, and refactoring codebases for performance and long-term maintainability. From MSIB and my game development roles, I’ve learned to collaborate closely with cross-functional teams and translate technical problem-solving into clean, production-ready features.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Indonesian
Advanced
English
Advanced
Japanese
Intermediate
Chinese
Intermediate

Work Experience

Game Developer at Unity (C#) & Unreal Engine (C++) projects
January 1, 2023 - January 1, 2024
Developed 3D gameplay mechanics, character controls, and system behaviors using C++ and Unreal Engine. Integrated 3D assets, animations, and UI widgets into the Unreal Engine environment, and refactored C++ codebases to improve performance and maintainability.
Game Developer at PT.A gate International
January 1, 2021 - January 1, 2022
Developed core 2D/3D gameplay mechanics and UI components using C# and Unity. Implemented AI behavior systems and integrated assets with cross-functional teams to support cohesive gameplay and user experience.

Education

Bachelor of Computer Science at Binus University
January 11, 2030 - January 1, 2022
Certificate at Agate Academy
January 11, 2030 - January 1, 2022
Bachelor of Computer Science at Binus University
January 11, 2030 - January 1, 2022
MSIB (Program/Training) at MSIB Kampus Merdeka - Agate Academy
January 11, 2030 - January 1, 2022
Game Development Training at Visual Dart
January 11, 2030 - January 1, 2023

Qualifications

SIB Kampus Merdeka Certification - Agate Academy
January 11, 2030 - January 1, 2022

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment