I’m Dendi Stefanus, a game developer and programmer specializing in gameplay mechanics and UI engineering across Unity (C#) and Unreal Engine (C++). I enjoy building responsive, maintainable systems—especially where AI behaviors, character controls, and cross-team asset integration are involved.
I also bring strong software fundamentals from my background in Computer Science, plus practical experience developing 2D/3D gameplay systems, integrating assets, and refactoring codebases for performance and long-term maintainability. From MSIB and my game development roles, I’ve learned to collaborate closely with cross-functional teams and translate technical problem-solving into clean, production-ready features.
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