Hi, I’m Devin Broughton, a gameplay designer who thrives on prototyping, iteration, and crafting engaging player moments in story-driven games. I enjoy collaborating with cross-functional teams to turn ideas into playable experiences, using tools like Unity and Unreal to build scalable design systems. I’m passionate about clear communication, receptive to feedback, and always eager to learn. I value teamwork, mentorship, and creating moments that surprise and delight players while aligning with the project vision.

Devin Broughton

Hi, I’m Devin Broughton, a gameplay designer who thrives on prototyping, iteration, and crafting engaging player moments in story-driven games. I enjoy collaborating with cross-functional teams to turn ideas into playable experiences, using tools like Unity and Unreal to build scalable design systems. I’m passionate about clear communication, receptive to feedback, and always eager to learn. I value teamwork, mentorship, and creating moments that surprise and delight players while aligning with the project vision.

Available to hire

Hi, I’m Devin Broughton, a gameplay designer who thrives on prototyping, iteration, and crafting engaging player moments in story-driven games. I enjoy collaborating with cross-functional teams to turn ideas into playable experiences, using tools like Unity and Unreal to build scalable design systems.

I’m passionate about clear communication, receptive to feedback, and always eager to learn. I value teamwork, mentorship, and creating moments that surprise and delight players while aligning with the project vision.

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Work Experience

Gameplay Designer at Deck Nine Games
June 1, 2022 - December 1, 2024
Prototyped and iterated gameplay moments, designed and grey-blocked levels, documented gameplay flows, and contributed to scene construction. Implemented NPC behavior states and pathing, designed and refined quick-time events, and prepared build notes for milestones. Mentored teammates on design processes and proprietary tools.
Gameplay Designer at Deck Nine Games
September 1, 2025 - December 1, 2025
Continued gameplay design duties for upcoming projects, including puzzle moments, scene layout, and gameplay scripting. Collaborated with narrative and art teams to shape scene flow and player experience.
QA Tester at Deck Nine Games
June 1, 2019 - June 1, 2021
Managed a team of QA testers, delegated tasks, delivered monthly milestone build notes, and oversaw daily tool builds to ensure quality across the studio's pipeline.
Lead QA Tester at Deck Nine Games
June 1, 2021 - June 1, 2022
Led QA efforts from 2021-06 to 2022-06, coordinating test plans, improving coverage, and training staff on QA processes and proprietary tools.

Education

Bachelor of Science in Game Design at Champlain College
August 19, 2013 - May 19, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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