I’m Diana Pereira, a 3D and narrative artist who helps craft worlds where art, gameplay, and storytelling connect. I’ve worked across game art, technical art, and narrative design—building environments, props, characters, and pipelines in engines like Unity and Unreal, and blending narrative intent into every asset and interaction. Alongside my production work, I also write and design playable stories and original comic/folk-tale concepts, using the same care I bring to in-engine content. From client collaborations to shipping titles, I focus on making assets reusable, performant, and visually consistent—so the world feels alive, coherent, and ready for players to explore.

Diana Pereira

I’m Diana Pereira, a 3D and narrative artist who helps craft worlds where art, gameplay, and storytelling connect. I’ve worked across game art, technical art, and narrative design—building environments, props, characters, and pipelines in engines like Unity and Unreal, and blending narrative intent into every asset and interaction. Alongside my production work, I also write and design playable stories and original comic/folk-tale concepts, using the same care I bring to in-engine content. From client collaborations to shipping titles, I focus on making assets reusable, performant, and visually consistent—so the world feels alive, coherent, and ready for players to explore.

Available to hire

I’m Diana Pereira, a 3D and narrative artist who helps craft worlds where art, gameplay, and storytelling connect. I’ve worked across game art, technical art, and narrative design—building environments, props, characters, and pipelines in engines like Unity and Unreal, and blending narrative intent into every asset and interaction.

Alongside my production work, I also write and design playable stories and original comic/folk-tale concepts, using the same care I bring to in-engine content. From client collaborations to shipping titles, I focus on making assets reusable, performant, and visually consistent—so the world feels alive, coherent, and ready for players to explore.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Advanced
Lithuanian
Beginner

Work Experience

3D Artist at m.o.co.
June 1, 2024 - June 30, 2024
Modeled props, background assets, and modular scenes in an established house style, textured with Supercell color-slot trim sheets, and integrated via May into the proprietary engine. Also delivered clean topology/UVs for specific character/prop needs, and provided modular scene production for consistent in-engine presentation.
3D Artist (Technical Artist) at Supercell
June 1, 2024 - February 1, 2026
Worked on multiple shipped and in-production game titles, focusing on 3D asset production and integration. Contributions included environment and modular set work, vegetation/structure/terrain scattering, and asset pipeline integration in Unity; also supported UV mapping, retopology, LODs, and shader-graph/surface consistency. Worked through review pipelines with lead artists and implemented assets into proprietary workflows while ensuring performance and readability for mobile use cases.
3D Artist / Asset Production at m.o.co. (Subway Surfers)
April 1, 2024 - June 1, 2024
Textured and placed in-maps assets on a shared master file for an extensively downloaded mobile title, optimized for fast on-phone reading. Focused on accurate placement, efficient asset reuse, and production consistency within a shared pipeline.
Instructor (Unreal Engine) at EPI - Escola Profissional de Imagem
December 1, 2023 - February 1, 2024
Taught and guided students through Unreal Engine fundamentals, including completing a beginner-to-finished end-to-end environment. Focused on helping learners understand what in a pipeline they only think they understand—turning conceptual knowledge into practical, working results.
Game Artist (Sole artist / Narrative Designer / Technical Artist) at Loading Studio(s)
February 1, 2022 - July 1, 2023
Worked as a sole artist handling narrative and technical responsibilities for a complete, playable art deliverable. Delivered 2D, 3D, and over-3D painted promotion art while implementing the narrative design, dialogue, and game design contributions directly in Unity.
Unity Editor Tools & Stylist (Technical Artist) at m.o.co.
January 1, 2022 - June 1, 2024
Developed and styled asset packs and editor tools for multiple engines (Unity/Unreal/Godot), fixing small real-production annoyances. Implemented and supported workflows such as LOD child-click interception handling, UV channel renaming, and scene-view bookmarks to speed iteration and reduce friction for artists and designers.

Education

Animation & Video Games at Escola ETIC
January 1, 2021 - January 1, 2023
Illustration at Escola ETIC
January 1, 2018 - January 1, 2019
Interior Design at EP RPS
January 1, 2012 - January 1, 2015

Qualifications

Personal Trainer (certified)
January 1, 2015 - September 3, 2026
NA
January 11, 2030 - September 3, 2026

Industry Experience

Gaming, Media & Entertainment, Education, Retail