I’m Diana Pereira, a 3D and narrative artist who helps craft worlds where art, gameplay, and storytelling connect. I’ve worked across game art, technical art, and narrative design—building environments, props, characters, and pipelines in engines like Unity and Unreal, and blending narrative intent into every asset and interaction.
Alongside my production work, I also write and design playable stories and original comic/folk-tale concepts, using the same care I bring to in-engine content. From client collaborations to shipping titles, I focus on making assets reusable, performant, and visually consistent—so the world feels alive, coherent, and ready for players to explore.
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