I'm a creative and adaptable 2D artist with a passion for crafting engaging visuals for games and interactive experiences. I've collaborated on indie projects and with studios like Pocket Worlds, developing hundreds of assets—from fashion items and UI to immersive environments—in small, collaborative teams.\n\nI'm a full pipeline artist who works from brainstorming and mood boards through to implementing visuals in-game. I draw inspiration from animated media, fantasy worlds, and board games to infuse storytelling, humor, and emotional resonance into my designs. I thrive in dynamic, feedback-driven environments, and I've also contributed to illustrated books and tabletop projects beyond game art.

Diana Puigferrat

I'm a creative and adaptable 2D artist with a passion for crafting engaging visuals for games and interactive experiences. I've collaborated on indie projects and with studios like Pocket Worlds, developing hundreds of assets—from fashion items and UI to immersive environments—in small, collaborative teams.\n\nI'm a full pipeline artist who works from brainstorming and mood boards through to implementing visuals in-game. I draw inspiration from animated media, fantasy worlds, and board games to infuse storytelling, humor, and emotional resonance into my designs. I thrive in dynamic, feedback-driven environments, and I've also contributed to illustrated books and tabletop projects beyond game art.

Available to hire

I’m a creative and adaptable 2D artist with a passion for crafting engaging visuals for games and interactive experiences. I’ve collaborated on indie projects and with studios like Pocket Worlds, developing hundreds of assets—from fashion items and UI to immersive environments—in small, collaborative teams.\n\nI’m a full pipeline artist who works from brainstorming and mood boards through to implementing visuals in-game. I draw inspiration from animated media, fantasy worlds, and board games to infuse storytelling, humor, and emotional resonance into my designs. I thrive in dynamic, feedback-driven environments, and I’ve also contributed to illustrated books and tabletop projects beyond game art.

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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

Lead 2D Game Artist at Pocket Worlds
May 31, 2025 - October 17, 2025
Lead role responsible for providing feedback to junior and mid-level artists, focusing on the vectorization pipeline, team organization, item testing, documentation upkeep, and bug resolution for in-game assets. Led the Highrise Ideas project, moderating player-submitted artwork, maintaining direct communication with the community, adapting vectorized submissions for the game, coordinating artists with cross-functional teams, developing in-game promotional strategies, creating promotional artwork, testing items before release, and maintaining post-release communication to build lasting relationships with community artists.
Game Artist and Illustrator at Pocket Worlds
January 31, 2024 - October 17, 2025
Started as an artist for the game Highrise, producing approximately 16 to 24 items per week. Conducted brainstorming, mood boards, and concept art for in-game assets (avatar items) vectorized in Adobe Illustrator for testing and implementation. Contributed artwork for UI elements, event promotions, and furniture design, and collaborated with the player community to bring their creations into the game.
2D Game Artist at Ennui Studio
October 31, 2018 - October 17, 2025
Internship focused on concept art, character design, Unity implementation, 2D VFX and animation.
Freelance Artist at Freelance
July 1, 2018 - Present
Various projects, including book illustrations and covers, coloring book drawings, art for clothing and merchandise, enamel pin designs, and lyric videos or short animations.
Lead 2D Game Artist at Pocket Worlds
May 1, 2025 - October 17, 2025
Lead for providing feedback to junior and mid-level artists, vectorization pipeline coordination, team organization, documentation, and bug resolution for in-game assets. Led the Highrise Ideas project: moderated player-submitted artwork, maintained direct community communication, adapted submissions for in-game use, and coordinated artists across Development and Live Operations. Developed in-game promotional artwork and tested items pre-release; maintained post-release communications to build ongoing relationships with community artists.
Game Artist and Illustrator (2D) at Pocket Worlds
January 1, 2024 - October 17, 2025
Created hundreds of avatar items and UI assets; collaborated with players to bring community creations into the game; produced mood boards, concept art, and vectorized assets in Illustrator for testing and implementation; contributed to UI visuals, event promotions, and furniture design.
2D Game Artist at Ennui Studio
October 1, 2018 - October 17, 2025
Concept art, character design, Unity implementation, 2D VFX and animation.
Freelance Artist at Self-employed
July 1, 2018 - Present
Various projects including book illustrations and covers, coloring book drawings, clothing and merchandise art, enamel pin designs, lyric videos and short animations.

Education

Bachelor's Degree in Animation at Centro de Estudios Superiores de Diseño en Monterrey
August 1, 2015 - December 1, 2019
Bachelor’s Degree at Centro de Estudios Superiores de Diseño en Monterrey
August 1, 2015 - December 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services