I’m a Gameplay Programmer specializing in Unity (C#) and Unreal Engine 5 (C++), focused on building modular gameplay systems, scalable architectures, and performance optimization to deliver immersive player experiences. I enjoy turning ideas into robust systems and smooth player experiences, across gameplay programming, tooling, and visuals.
I thrive in Agile teams, integrating AI (Whisper), Niagara VFX, and 2D vector asset design into polished prototypes. I value clean, maintainable code and collaborative development to ship features that players remember.
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Protect your clock tower from crazy robots by defending yourself with your extendable arm.
Learn Japanese words and characters with this game even without a Wi-Fi connection.
Follow the long journey of the sperm inside the female reproductive system in a playful and cartoonish way.
Game made for a game jam where you are a little astronaut trapped in his ship with the goal of fixing it.
You woke up in the heart of Rancielli’s “Ferro di cavallo” and you’ll have to figure out what happened to you the night before, while battling the police and discovering Pescara’s iconic places.
In a post-apocalyptic world ruled by a drag queen demon king who has taken over the citizens’ clothes, you will have to defeat the possessed clothes with your magic net.
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