Protect your clock tower from crazy robots by defending yourself with your extendable arm.
- Game Developer
- VFX Supervisor
I'm a Gameplay Programmer specializing in Unity (C) and Unreal Engine 5 (C++), focused on building modular gameplay systems, scalable architectures, and performance optimization to deliver immersive player experiences.
I’m a Gameplay Programmer specializing in Unity (C#) and Unreal Engine 5 (C++), focused on building modular gameplay systems, scalable architectures, and performance optimization to deliver immersive player experiences. I enjoy turning ideas into robust systems and smooth player experiences, across gameplay programming, tooling, and visuals.
I thrive in Agile teams, integrating AI (Whisper), Niagara VFX, and 2D vector asset design into polished prototypes. I value clean, maintainable code and collaborative development to ship features that players remember.
Protect your clock tower from crazy robots by defending yourself with your extendable arm.
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Participated in various university projects during studies, including games and interactive applications; contributed to gameplay mechanics, 3D asset integration (Blender, Rhino, Mixamo), and experience with Unity and Unreal Engine; developed basic skills in 3D modeling and illustration.
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