I'm a Gameplay Programmer specializing in Unity (C#) and Unreal Engine 5 (C++), focused on building modular gameplay systems, scalable architectures, and performance optimization to deliver immersive player experiences. I enjoy turning ideas into robust systems and smooth player experiences, across gameplay programming, tooling, and visuals. I thrive in Agile teams, integrating AI (Whisper), Niagara VFX, and 2D vector asset design into polished prototypes. I value clean, maintainable code and collaborative development to ship features that players remember.

Diego Alejandro Salazar Montesilvano

I'm a Gameplay Programmer specializing in Unity (C#) and Unreal Engine 5 (C++), focused on building modular gameplay systems, scalable architectures, and performance optimization to deliver immersive player experiences. I enjoy turning ideas into robust systems and smooth player experiences, across gameplay programming, tooling, and visuals. I thrive in Agile teams, integrating AI (Whisper), Niagara VFX, and 2D vector asset design into polished prototypes. I value clean, maintainable code and collaborative development to ship features that players remember.

Available to hire

I’m a Gameplay Programmer specializing in Unity (C#) and Unreal Engine 5 (C++), focused on building modular gameplay systems, scalable architectures, and performance optimization to deliver immersive player experiences. I enjoy turning ideas into robust systems and smooth player experiences, across gameplay programming, tooling, and visuals.

I thrive in Agile teams, integrating AI (Whisper), Niagara VFX, and 2D vector asset design into polished prototypes. I value clean, maintainable code and collaborative development to ship features that players remember.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Italian
Fluent
English
Advanced
Spanish; Castilian
Intermediate

Work Experience

Student Project Participant / University Projects at Polytechnic University of Marche (UNIVPM)
January 1, 2022 - January 1, 2025
Participated in various university projects during studies, including games and interactive applications; contributed to gameplay mechanics, 3D asset integration (Blender, Rhino, Mixamo), and experience with Unity and Unreal Engine; developed basic skills in 3D modeling and illustration.

Education

Information Engineering for Video Games and Virtual Reality at Polytechnic University of Marche (UNIVPM)
January 1, 2022 - January 1, 2025
BSc in Information Engineering for Video Games and Virtual Reality at Polytechnic University of Marche (UNIVPM)
January 1, 2022 - April 12, 2026
High School Diploma at IIS A. Volta Pescara
January 1, 2017 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    paper Proxima drift

    Game made for a game jam where you are a little astronaut trapped in his ship with the goal of fixing it.

    paper Rancitelli Journey

    You woke up in the heart of Rancielli’s “Ferro di cavallo” and you’ll have to figure out what happened to you the night before, while battling the police and discovering Pescara’s iconic places.