Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media. I specialize in high-impact sound design, cinematic scoring, and tight post-production workflows, delivering broadcast-ready assets on time and within budget. I thrive in collaborative environments, coordinating with directors, editors, and developers across games, advertising, and film to craft sonic branding and immersive soundscapes. My experience spans indie games, AAA studios, trailers, and corporate media, with a focus on sonic identity and audio publishing/licensing workflows.

Diego Pinto

Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media. I specialize in high-impact sound design, cinematic scoring, and tight post-production workflows, delivering broadcast-ready assets on time and within budget. I thrive in collaborative environments, coordinating with directors, editors, and developers across games, advertising, and film to craft sonic branding and immersive soundscapes. My experience spans indie games, AAA studios, trailers, and corporate media, with a focus on sonic identity and audio publishing/licensing workflows.

Available to hire

Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media. I specialize in high-impact sound design, cinematic scoring, and tight post-production workflows, delivering broadcast-ready assets on time and within budget.

I thrive in collaborative environments, coordinating with directors, editors, and developers across games, advertising, and film to craft sonic branding and immersive soundscapes. My experience spans indie games, AAA studios, trailers, and corporate media, with a focus on sonic identity and audio publishing/licensing workflows.

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Fluent

Work Experience

Jr. Sound Designer at Electronic Arts
September 1, 2019 - October 7, 2025
Managed, edited and implemented OSTs across the entire campaign missions and free-drive modes in Need for Speed: Heat; improved music integration. Collaborated with a globally distributed team to contribute to timely project delivery and QA processes. Coordinated daily with the audio director, audio programmers and campaign designer to implement OSTs and sound assets across missions, streamlining milestones.
Sound Designer at Keep Forest & SBRMX
February 1, 2025 - Present
Prepared and edited 500+ samples per month for virtual instrument development, ensuring 100% quality compliance. Developed single and multi-patch instruments, internal demo compositions and streamlined production work. Maintained and organized large sample libraries, ensuring accurate database structure and retrieval. In constant communication with the head producer and programmer to ensure smooth project execution. Composed trailer tracks to brief for client-facing libraries.
Sound Designer & Music Composer at Freelance
January 1, 2018 - Present
Full-time freelance work delivering sound design and music composition for 50+ indie games, TV productions and licensing projects. Managed collaborations with composers, musicians and voice actors; produced trailer SFX and music for licensing catalogs. Pitched music through DISCO to publishers and coordinated deliveries to meet client briefs and licenses.
Sound Editor at The Narrator Files
January 1, 2019 - October 7, 2025
Edited and quality-checked voice-over recordings for corporate clients; reviewed recordings against scripts, corrected errors, and coordinated with voice actors for retakes. Maintained direct communication with clients to manage deliveries and meet strict deadlines.
Junior Sound Designer at Electronic Arts
September 30, 2019 - October 7, 2025
Managed, edited and implemented OSTs across the entire campaign missions and free-drive modes in Need for Speed: Heat, improving music integration. Collaborated with a globally distributed team to contribute to timely project delivery and QA processes. Coordinated daily with the audio director, audio programmers and campaign designer to implement OSTs and sound assets across missions, streamlining milestones.
Sound Designer at Keep Forest & SB RMX
February 1, 2025 - Present
Prepared and edited 500+ samples per month for virtual instrument development, ensuring quality. Developed single and multi-patch instruments, internal demo compositions and streamlined production work. Maintained and organized large sample libraries with accurate database structure and retrieval. Coordinated with head producer and programmer to ensure smooth project execution. Composed trailer tracks to brief for client-facing libraries.
Sound Designer & Music Composer at Freelance
January 1, 2018 - Present
Full-time freelance work across a wide range of projects, delivering sound design, music composition, and asset management for indie games, TV productions, and client libraries. Managed collaborations with composers, musicians, and voice actors to meet deadlines and budget constraints. Produced trailer music and SFX for licensing catalogs, and supported broadcast-ready deliveries.
Sound Editor at The Narrator Files
January 31, 2019 - October 7, 2025
Edited and quality-checked voice-over recordings for corporate clients across insurance and healthcare industries. Reviewed recordings against scripts, corrected errors, and coordinated with voice actors for retakes. Maintained direct client communication to manage deliveries and meet strict deadlines.
Sound Editor at The Narrator Files
January 1, 2019 - October 7, 2025
Edited and quality-checked voice-over recordings for corporate clients in industries such as insurance and healthcare. Reviewed recordings against scripts, corrected errors, and coordinated with voice actors for retakes when needed. Maintained direct communication with clients to manage deliveries and meet strict deadlines.
Sound Designer & Music Composer at Freelance
January 1, 2018 - Present
Full-time freelance Sound Designer & Music Composer. Managed audio for 50+ indie games on PC, browser, and mobile; coordinated composer, musicians and voice actors; delivered assets and licensing-ready trailer music; licensed music via DISCO. Maintained organized asset libraries and streamlined production workflows.
Jr. Sound Designer at Electronic Arts
September 1, 2019 - October 7, 2025
Managed, edited and implemented OSTs across the Need for Speed: Heat campaign missions and free-drive modes; collaborated with a globally distributed team including the audio director, programmers and campaign designer to implement OSTs and assets; supported QA processes and timely project delivery.
Sound Designer at Keep Forest & SBRMX
February 1, 2025 - Present
Prepared and edited 500+ samples per month for virtual instrument development; developed single and multi-patch instruments, internal demo compositions and streamlined production work; maintained large sample libraries with accurate database structure; collaborated with the head producer and programmer to ensure smooth project execution; composed trailer tracks for client-facing libraries.
Sound Designer & Music Composer at Freelance
January 1, 2017 - Present
Over 8 years of experience across a wide range of projects, including audio recording, world-building, sonic branding, sound design, music composition, and managing musicians and voice actors. Delivered results on time and within budget. Responsible for full production (session planning, talent coordination, recording, editing, sound designing, mixing and mastering) of over 1000 trailer sounds, including hits, booms, risers, whooshes, transitions, delivering assets at broadcast-ready loudness and technical quality standards. Also produced music for licensing catalogs.
Sound Editor at The Narrator Files
May 1, 2017 - January 1, 2019
Edited and quality-checked voice-over recordings for corporate clients across industries such as insurance and healthcare. Reviewed recordings against scripts, corrected errors, and coordinated with voice actors for retakes. Maintained direct communication with clients to manage deliveries and meet strict deadlines.
Sound Designer at Keep Forest & SBM X
February 1, 2025 - Present
Prepared and edited 500+ sound effects and musical SFX for virtual instrument development; streamlined sample library management; developed single and multi-patch instruments and internal demos; maintained daily communication with the head producer, programmer and video editor to ensure smooth project execution; composed trailer tracks for client-facing libraries.

Education

Bachelor of Science in Recording Arts at Full Sail University
January 11, 2030 - October 7, 2025
Certificate in Production & Technology at Berklee College of Music Online
January 11, 2030 - October 7, 2025
Professional Certificate in Project Management at Google Online
June 1, 2024 - August 1, 2024
Bachelor of Science, Recording Arts at Full Sail University
January 11, 2030 - January 13, 2026
Production & Technology at Berklee College of Music Online
January 11, 2030 - January 13, 2026
Google Project Management Certificate at Google Online
January 11, 2030 - January 13, 2026
Bachelor of Science in Recording Arts at Full Sail University
January 11, 2030 - January 13, 2026
Certificate in Production & Technology at Berklee College of Music Online
January 11, 2030 - January 13, 2026
Project Management Professional Certification at Google Online
January 11, 2030 - January 13, 2026

Qualifications

Project Management Professional Certification (Google Online)
January 11, 2030 - January 13, 2026
Bachelor of Science in Recording Arts
January 11, 2030 - January 13, 2026
Certificate in Production & Technology
January 11, 2030 - January 13, 2026
Project Management Professional Certification
January 11, 2030 - January 13, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services, Other