Diego Pinto

Available to hire

Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media.

About

Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media. I specialize in high-impact sound design, cinematic scoring, and tight post-production workflows, delivering broadcast-ready assets on time and within budget.

I thrive in collaborative environments, coordinating with directors, editors, and developers across games, advertising, and film to craft sonic branding and immersive soundscapes. My experience spans indie games, AAA studios, trailers, and corporate media, with a focus on sonic identity and audio publishing/licensing workflows.

  • Joined October 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Professional Services
  • Other

Projects · 6

Music composer for various video games, mobile games and online slot machine games.
Clients inlcude The Sixth Hammer, Yolted and Fezuzone among others.

  • Music Composer
  • Sound Designer

Created over 1,300 (and counting) custom made sound effects for The 100 Collection. A boutique sfx library for editors, creators and alike.

  • Sound Designer

My sound design has been used on various campaigns and tv shows by different clients like NFL, Netflix, Hulu, and CBS among others.
I produce high end, ready to use sound effects.

  • Sound Designer

Constantly producing tracks for different libraries and vendors. My music has been used by NBC, CBS, NFL, PFL and Nickelodeon among others.

  • Composer
  • Music Composer

Work experience· 15 roles

Sound Designer · Keep Forest & SBM XFeb 2025 – Present · 1 yr 10 mos

Prepared and edited 500+ sound effects and musical SFX for virtual instrument development; streamlined sample library management; developed single and multi-patch instruments and internal demos; maintained daily communication with the team members to ensure smooth project execution; composed trailer tracks for client-facing libraries.

Sound Designer · Keep Forest & SBRMXFeb 2025 – Present · 1 yr 10 mos

Prepared and edited 500+ samples per month for virtual instrument development; developed single and multi-patch instruments, internal demo compositions and streamlined production work; maintained large sample libraries with accurate database structure; collaborated with the head producer and programmer to ensure smooth project execution; composed trailer tracks for client-facing libraries.

Sound Designer · Keep Forest & SB RMXFeb 2025 – Present · 1 yr 10 mos

Prepared and edited 500+ samples per month for virtual instrument development, ensuring quality. Developed single and multi-patch instruments, internal demo compositions and streamlined production work. Maintained and organized large sample libraries with accurate database structure and retrieval. Coordinated with head producer and programmer to ensure smooth project execution. Composed trailer tracks to brief for client-facing libraries.

Sound Designer · Keep Forest & SBRMXFeb 2025 – Present · 1 yr 10 mos
Junior Sound Designer · Electronic ArtsSep 2019 – Oct 2025 · 6 yrs 2 mos
Jr. Sound Designer · Electronic ArtsSep 2019 – Oct 2025 · 6 yrs 2 mos
Sound Designer · Electronic ArtsSep 2019 – Oct 2025 · 6 yrs 2 mos
Sound Editor · The Narrator FilesJan 2019 – Oct 2025 · 6 yrs 10 mos

Education· 9

Bachelor of Science in Recording Arts · Full Sail University2030 – 2025
Certificate in Production & Technology · Berklee College of Music Online2030 – 2025
Professional Certificate in Project Management · Google Online2024
Bachelor of Science, Recording Arts · Full Sail University2030 – 2026

Certifications and awards

Project Management Professional Certification (Google Online)2030 – 2026
Bachelor of Science in Recording Arts2030 – 2026
Certificate in Production & Technology2030 – 2026
Project Management Professional Certification2030 – 2026

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