Music composer for various video games, mobile games and online slot machine games.
Clients inlcude The Sixth Hammer, Yolted and Fezuzone among others.
- Music Composer
- Sound Designer
Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media.
Hi, I’m Diego Pinto, a Madrid-based sound designer and music composer with 8+ years of experience elevating audio for visual media. I specialize in high-impact sound design, cinematic scoring, and tight post-production workflows, delivering broadcast-ready assets on time and within budget.
I thrive in collaborative environments, coordinating with directors, editors, and developers across games, advertising, and film to craft sonic branding and immersive soundscapes. My experience spans indie games, AAA studios, trailers, and corporate media, with a focus on sonic identity and audio publishing/licensing workflows.
Music composer for various video games, mobile games and online slot machine games.
Clients inlcude The Sixth Hammer, Yolted and Fezuzone among others.
Vendor: Electronic Arts
Sound design and implementation across various aspects of the game.
Music editing and implementation for the campaign and free-drive mode sound tracks.
Composed the soundtrack for the short Moon Nymph
https://www.twine.net/signin
Created over 1,300 (and counting) custom made sound effects for The 100 Collection. A boutique sfx library for editors, creators and alike.
My sound design has been used on various campaigns and tv shows by different clients like NFL, Netflix, Hulu, and CBS among others.
I produce high end, ready to use sound effects.
Constantly producing tracks for different libraries and vendors. My music has been used by NBC, CBS, NFL, PFL and Nickelodeon among others.
Prepared and edited 500+ sound effects and musical SFX for virtual instrument development; streamlined sample library management; developed single and multi-patch instruments and internal demos; maintained daily communication with the team members to ensure smooth project execution; composed trailer tracks for client-facing libraries.
Prepared and edited 500+ samples per month for virtual instrument development; developed single and multi-patch instruments, internal demo compositions and streamlined production work; maintained large sample libraries with accurate database structure; collaborated with the head producer and programmer to ensure smooth project execution; composed trailer tracks for client-facing libraries.
Prepared and edited 500+ samples per month for virtual instrument development, ensuring quality. Developed single and multi-patch instruments, internal demo compositions and streamlined production work. Maintained and organized large sample libraries with accurate database structure and retrieval. Coordinated with head producer and programmer to ensure smooth project execution. Composed trailer tracks to brief for client-facing libraries.
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