Dionysis here, Character and Creature Animator with 11 years of experience in the Animation Industry, backed by a Design Engineering degree that enhances technical problem-solving abilities.
For most of my career, I’ve worked as an animator for everything from 2D and 3D features, VFX, and commercials.
Lately, I have been diving into gameplay animation, rigging, and Unreal, and I am looking for opportunities to use my newly acquired skills!
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-House of The Dragon Ep07: Helped with Vhagar dragon animation. Helped with the sleeping pose in the sequence
-Gorilla fight: Personal project mentored by WetaFX animator Edwin Schaap. Rendered in Unreal, Niagara particles
-Dragon VS Alien: SquashNStretch creature animation workshop with Filippo Dattola (ILM)
-3 Body Problem: Created bird animation
-Blue Beetle: Robosuits mocap cleanup, helicopters animation
-Falcon and cheetah animation: ALKASS World Cup 2022 commercial
-Playful dog - WIP: Creature Animation Workshop July 2022 contest, feedback received form Marco Foglia (Animation Supervisor at Agora.studio and Andy LeCocq (Animator at ILM)
-House of The Dragon Ep03:
Shot01: Blocking plus for stag.
Shot02: Blocking plus for stag.
Remaining shots: All stag animation
-SquashNStretch workshop continued
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