I am a software engineering graduate with experience in nearly all stages of the software development life cycle. Over the years, I have worked as a freelance 3D artist creating and optimizing game-ready assets, developed complete games using Godot Engine, and actively participated in game jams such as GMTK Game Jam 2025. I am skilled in game design, QA testing, 3D modeling, and project coordination, combining technical knowledge with creative execution. My work experience includes working through all software development stages while studying, freelancing for various clients globally, and independently designing, developing, and testing multiple games and prototypes. I am passionate about delivering engaging gameplay experiences, quality assurance, and maintaining consistency in visuals and gameplay through effective production of 2D and 3D assets.

Dmytro Lytvak

5.0 (1 review)

I am a software engineering graduate with experience in nearly all stages of the software development life cycle. Over the years, I have worked as a freelance 3D artist creating and optimizing game-ready assets, developed complete games using Godot Engine, and actively participated in game jams such as GMTK Game Jam 2025. I am skilled in game design, QA testing, 3D modeling, and project coordination, combining technical knowledge with creative execution. My work experience includes working through all software development stages while studying, freelancing for various clients globally, and independently designing, developing, and testing multiple games and prototypes. I am passionate about delivering engaging gameplay experiences, quality assurance, and maintaining consistency in visuals and gameplay through effective production of 2D and 3D assets.

Available to hire

I am a software engineering graduate with experience in nearly all stages of the software development life cycle. Over the years, I have worked as a freelance 3D artist creating and optimizing game-ready assets, developed complete games using Godot Engine, and actively participated in game jams such as GMTK Game Jam 2025. I am skilled in game design, QA testing, 3D modeling, and project coordination, combining technical knowledge with creative execution.

My work experience includes working through all software development stages while studying, freelancing for various clients globally, and independently designing, developing, and testing multiple games and prototypes. I am passionate about delivering engaging gameplay experiences, quality assurance, and maintaining consistency in visuals and gameplay through effective production of 2D and 3D assets.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Intermediate
Ukrainian
Fluent
Russian
Fluent

Work Experience

Software Developer (while studying) at Uzhhorod National University
July 1, 2025 - August 21, 2025
Worked through all stages of the software development life cycle including requirements gathering, system design, implementation, testing, and deployment. Developed projects using PHP, Java, JavaScript, HTML/CSS, Processing, C#, C++, Vue.js, MySQL, and phpMyAdmin. Applied manual and automated testing techniques to ensure quality.
Freelance 3D Artist at Freelance via Fiverr, Adobe Stock, Shutterstock
February 1, 2025 - August 21, 2025
Created high-quality photorealistic landscapes, game graphics, and advertising visuals for clients worldwide. Modeled, textured, and optimized game-ready assets using PBR workflows ensuring clean topology and engine compatibility. Collaborated with clients to bring concepts to life.
Indie Game Developer & Designer | QA Tester at Self-employed
February 1, 2025 - Present
Designed, developed, and tested multiple games and prototypes in Godot Engine, including two completed projects and participation in game jams (e.g., GMTK 2025). Created gameplay systems, level design, UI, and balancing to deliver engaging player experiences. Conducted thorough QA testing, bug fixing, and performance optimization across platforms. Produced and integrated 3D/2D assets, ensuring cohesive visual and gameplay consistency.

Education

BSc in Software Engineering (including Junior Specialist in Software Development) at Uzhhorod National University
September 1, 2019 - July 1, 2025

Qualifications

Game Development Course — Firebelly Games
January 11, 2030 - August 21, 2025
Project Management Fundamentals — 365 Careers
January 11, 2030 - August 21, 2025

Industry Experience

Gaming, Software & Internet, Education, Computers & Electronics, Other
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    uniE621 Fisherman's Curse
    Fisherman’s Curse is a dark-fantasy survivors-like im currently making in Godot 4. Runs last up to 10 minutes and culminate in a boss fight; beating a boss grants an Eye. XP and meta-upgrades persist between runs, and collecting three Eyes completes the story and unlocks two endless modes. I’m responsible for the core loop, wave/spawn balancing, save & meta-progression, and the mode-select UI. Playable prototype; art is partially placeholder while systems are finalized. gamedev gamedeveloper godot godot4 survivors-like survivors game gameart programmer gamedesign gameengine art indie indiegame