I'm a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. I have experience in the games and advertising industry, with expertise in the asset production pipeline, creating high to low poly models, PBR textures using the Substance suite, and environmental set dressing. I am enthusiastic about sharing my knowledge in modelling, texturing, and set dressing to help produce exceptional environment and promotional pieces within a collaborative team. I'm excited to contribute in modelling, texturing and set dressing to deliver immersive environments and striking promotional visuals, working with fellow artists, designers, and art directors to meet performance, gameplay and visual goals.

Dominic Fickling

I'm a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. I have experience in the games and advertising industry, with expertise in the asset production pipeline, creating high to low poly models, PBR textures using the Substance suite, and environmental set dressing. I am enthusiastic about sharing my knowledge in modelling, texturing, and set dressing to help produce exceptional environment and promotional pieces within a collaborative team. I'm excited to contribute in modelling, texturing and set dressing to deliver immersive environments and striking promotional visuals, working with fellow artists, designers, and art directors to meet performance, gameplay and visual goals.

Available to hire

I’m a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. I have experience in the games and advertising industry, with expertise in the asset production pipeline, creating high to low poly models, PBR textures using the Substance suite, and environmental set dressing. I am enthusiastic about sharing my knowledge in modelling, texturing, and set dressing to help produce exceptional environment and promotional pieces within a collaborative team.

I’m excited to contribute in modelling, texturing and set dressing to deliver immersive environments and striking promotional visuals, working with fellow artists, designers, and art directors to meet performance, gameplay and visual goals.

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Language

English
Fluent

Work Experience

3D Environment Artist at Lighthouse Games
September 1, 2023 - Present
Utilised compositional skills to set-dress environments while retaining the essence of the original concept and reference. Completed larger environments within set deadlines, collaborating with tech artists, level designers and art directors to ensure they matched the performance, gameplay and visual requirements. Demonstrated attention to detail through producing complex hard surface assets, following optimisation and poly count guidelines.
Mid 3D Modeller at AO.com
March 1, 2019 - September 1, 2023
Modeled high-poly assets using 3ds Max, Maya and Cinema 4D for promotional imagery and adverts. Created materials and set up product lighting in Octane and V-Ray. Used Trello to manage asset production, incorporate feedback and inform project managers of issues. Collaborated with other modelers to produce larger assets under tight deadlines, using Trello and Teams to assign parts and manage timeframes. Created graphics with Adobe Illustrator and Photoshop.

Education

BA (Honours) Games Design at Sheffield Hallam University
September 1, 2015 - July 1, 2018
UAL Level 3 Diploma in Art & Design - Foundation Studies (QCF) at Stockport College
September 1, 2012 - June 1, 2013
UAL Level 3 Extended Diploma in Art & Design (QCF) at Stockport College
September 1, 2013 - June 1, 2015
BA (Honours) Games Design at Sheffield Hallam University
September 1, 2015 - July 1, 2018
UAL Level 3 Extended Diploma in Art & Design (QCF) at Stockport College
September 1, 2012 - June 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet