I’m a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. I have experience in the games and advertising industry, with expertise in the asset production pipeline, creating high to low poly models, PBR textures using the Substance suite, and environmental set dressing. I am enthusiastic about sharing my knowledge in modelling, texturing, and set dressing to help produce exceptional environment and promotional pieces within a collaborative team.
I’m excited to contribute in modelling, texturing and set dressing to deliver immersive environments and striking promotional visuals, working with fellow artists, designers, and art directors to meet performance, gameplay and visual goals.
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