Available to hire
I’m a senior animator specializing in expressive character animation, creative direction, and building multidisciplinary teams. I excel at guiding production pipelines, meeting milestones, and adapting to diverse toolchains with calm, focused leadership.
I provide direct, actionable feedback through thoughtful notes to ensure shippable assets reach a high standard. I prioritize client collaboration, maintain morale, and keep projects moving from kickoff to finish.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Lead Animator at SuperGenius
April 1, 2022 - February 1, 2026Managed workflows, production schedules, client communications, creative direction & critique for real time animation projects. Directed teams for a diverse set of clients including Double Fine, Meta, and assorted indie studios. Optimized animation tracking and delivery pipelines to ensure seamless operations, reducing forgotten assets and tasks. Cultivated strong client relationships for effective collaboration that maximizes efficiency within game productions and aggressive development schedules. Cleverly assign tasks to team members based on their niche talents to fit everything into tight production schedules. Provided actionable critiques to maintain standards and artistic cohesion. Led teams to hit deadlines with minimal drama.
Senior Animator at SuperGenius
April 1, 2018 - April 1, 2022Created keyframe character animation and mocap cleanup for teams directed by colleagues with clients like Stoic, Twisted Pixel, and Wildcard. Produced animations in realistic, cartoony, and puppet styles, reducing client and director critique time by quickly meeting quality benchmarks. Mentored junior animators, improving talent retention and adherence to best practices. Delivered expressive 3D character performances on schedule and on budget across multiple graphical styles. Crafted complex motion sets, hit reactions, and combat maneuvers for humanoids, creatures, plants, and more.
Technical Animator at SuperGenius
April 1, 2013 - April 1, 2018Produced high-fidelity keyframe animation and refined motion capture data for diverse game genres and cinematic sequences. Matched expected animation style and polish quality for AAA and indie projects. Rigged and animated 2D characters and props using Rive, Spine, and Adobe for mobile games and social platforms. Engineered custom 2D/3D rigs using proprietary studio tools and several auto-rigging systems, prioritizing animator usability to improve day-to-day effectiveness.
Professional Game Master at Independent (Freelance)
February 1, 2026 - PresentWrite and design original adventures for table top role-playing games; run online sessions via Roll20 and Foundry; manage several Discord communities to foster a warm, respectful, cooperative gaming environment.
Animation Director at SuperGenius
April 1, 2022 - February 1, 2026Optimized animation tracking and delivery pipelines to ensure seamless operations, reducing forgotten assets and tasks. Cultivated strong client relationships for efficient collaboration on aggressive development schedules. Assigned tasks based on niche talents to fit tight production timelines. Provided actionable critiques to maintain standards and artistic cohesion; projects reliably hit deadlines with minimal drama.
Education
Qualifications
Industry Experience
Media & Entertainment, Gaming
Using Spine, Rive, and After Effects, these are some of my favorite 2D animations I’ve made. Most are animated gifs, some are video game assets, and one is the intro to a YouTube series.
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