I am a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. With 2 years’ experience in the games industry, I have expertise in the asset production pipeline, having successfully created high and low poly models, PBR textures using the Substance suite, and showcased a practical knowledge of art fundamentals through environmental set dressing. I am enthusiastic about providing my knowledge in modelling, texturing, and set dressing towards the production of exceptional environment/promotional pieces within a teamwork focused company.

Dominic Fickling

I am a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. With 2 years’ experience in the games industry, I have expertise in the asset production pipeline, having successfully created high and low poly models, PBR textures using the Substance suite, and showcased a practical knowledge of art fundamentals through environmental set dressing. I am enthusiastic about providing my knowledge in modelling, texturing, and set dressing towards the production of exceptional environment/promotional pieces within a teamwork focused company.

Available to hire

I am a hardworking and focused 3D Artist with a love for working on creative and imaginative projects. With 2 years’ experience in the games industry, I have expertise in the asset production pipeline, having successfully created high and low poly models, PBR textures using the Substance suite, and showcased a practical knowledge of art fundamentals through environmental set dressing.

I am enthusiastic about providing my knowledge in modelling, texturing, and set dressing towards the production of exceptional environment/promotional pieces within a teamwork focused company.

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Work Experience

3D Environment Artist at Lighthouse Games
September 1, 2023 - Present
Utilised compositional skills to set dress a variety of environments, factoring in gameplay whilst retaining the essence of the original reference. Collaborated with artists, designers and directors to deliver larger environments on schedule, ensuring alignment with gameplay and visual requirements. Demonstrated attention to detail through the production of complex, intricate assets and worked closely with tech art to ensure asset performance and adherence to guidelines.
Mid 3D Modeller at AO.com
March 1, 2019 - September 1, 2023
Modelled high-poly models for promotional imagery and adverts. Created materials and set up product lighting in Octane and Vray. Managed asset production using Trello; collaborated with other modelers to produce large assets under tight deadlines. Produced a mobile phone and fridge for a mobile AR program and created tileable PBR textures with Substance Designer for third-party projects.

Education

BA (Honours) Games Design at Sheffield Hallam University
September 1, 2015 - July 1, 2018
Art & Design GCSE at Stockport College
September 1, 2012 - June 1, 2015

Qualifications

UAL Level 3 Diploma in Art & Design - Foundation Studies (QCF)
January 11, 2030 - February 16, 2026
UAL Level 3 Extended Diploma in Art & Design (QCF)
January 11, 2030 - February 16, 2026
UAL Level 3 Diploma in Art & Design - Foundation Studies (QCF)
January 11, 2030 - February 16, 2026
UAL Level 3 Extended Diploma in Art & Design (QCF)
January 11, 2030 - February 16, 2026

Industry Experience

Gaming, Media & Entertainment