Hi there! I'm William Paul Mansfield, a game programmer who loves turning ideas into playable experiences. I'm a Champlain College student pursuing a Bachelor of Science in Game Programming, and I proudly served as the Champlain varsity Overwatch team captain. I enjoy collaborating with cross-disciplinary teams to craft robust gameplay, clean architecture, and visually engaging interfaces. When I’m not coding, I’m tinkering with AI, level design, or sharing knowledge through public speaking and leadership activities.

William Paul Mansfield

Hi there! I'm William Paul Mansfield, a game programmer who loves turning ideas into playable experiences. I'm a Champlain College student pursuing a Bachelor of Science in Game Programming, and I proudly served as the Champlain varsity Overwatch team captain. I enjoy collaborating with cross-disciplinary teams to craft robust gameplay, clean architecture, and visually engaging interfaces. When I’m not coding, I’m tinkering with AI, level design, or sharing knowledge through public speaking and leadership activities.

Available to hire

Hi there! I’m William Paul Mansfield, a game programmer who loves turning ideas into playable experiences. I’m a Champlain College student pursuing a Bachelor of Science in Game Programming, and I proudly served as the Champlain varsity Overwatch team captain.

I enjoy collaborating with cross-disciplinary teams to craft robust gameplay, clean architecture, and visually engaging interfaces. When I’m not coding, I’m tinkering with AI, level design, or sharing knowledge through public speaking and leadership activities.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent

Work Experience

Unity Engineer Intern at Wonderwall
May 1, 2025 - July 1, 2025
Coordinated with Wonderwall peers to fix bugs and implement new features in a 3D mobile game using C#. Shipped updated patches to iOS and Android to create a better UI experience. Adapted communication style to work with staff from different backgrounds and languages to foster a collaborative environment.
Systems Programmer at Red Flame & Fable (Capstone Project)
September 1, 2025 - May 1, 2026
Collaborated with an interdisciplinary team to create a 2D action platformer in Unity. Used and created custom finite state machine patterns to create enemy and boss AI. Experimented with the Unity lighting pipeline to achieve darkness visual effects.
Network Programmer at Bisque Bash, Ubisoft Game Lab Competition
January 1, 2025 - May 1, 2025
Applied Agile development methodologies and created a vertical slice of a 3D multiplayer title in UE5 over 10 weeks to deliver to Ubisoft representatives. Implemented a standalone server with LAN support, using the Unreal Network Subsystem and custom C++. Networked game systems and managed a standalone server on AWS EC2 for a more streamlined judging experience.
Engine Programmer at Draconia
March 1, 2024 - April 1, 2024
Implemented a custom game engine in C++ using SFML to create a 2D bullet hell game. Created pipelines for designers to add character text to the game and easily iterate on enemy types. Optimized code using architecture patterns like object pooling to support many projectiles.

Education

Bachelor of Science in Game Programming at Champlain College
January 11, 2030 - May 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert

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