DC

Difa Choirul Anwar

Available to hire

3D character artist with 4 years of studio experience, taking characters from brief to final delivery for games, animation, 3D-printed collectibles and VTubers.

About

3D character artist with 4 years of studio experience, taking characters from brief to final delivery for games, animation, 3D-printed collectibles and VTubers.

What I do:
• Stylized and semi-realistic characters: sculpting, retopology, UVs, PBR and hand-painted texturing
• Game-ready assets with animation-friendly topology, exported for Unity and Unreal
• Rigging and skinning: IK/FK body rigs, facial rigs and blendshapes, Mixamo-compatible characters
• 3D-print figures: articulated (print-in-place) designs, cut-and-key part splitting, print-ready STL
• VTuber models and stylized mascots

I’ve worked on characters for animated films and commercials (Miracle in Cell No. 7, My Stupid Boss, Bajak Laut & Purnama Terakhir) and on game, print and VTuber projects for international clients.

Tools: Blender, ZBrush, Substance 3D Painter, Marvelous Designer, Photoshop.
Based in Surakarta, Indonesia (UTC+7), working remotely.
Portfolio: artstation.com/dvcho07

  • Joined October 2026

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics

Projects · 9

Modular main character for a client game, made at SEKAI LAND: a base body with swappable armor, cape, sword and shield that all fit the same rig. My role: base body and outfit modeling, modular part setup, PBR texturing (incl. emissive sword), rigging and FBX export for the game engine. Tools: Blender, Substance 3D Painter

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Fantasy alchemist character on a potion-shop diorama base, made as a collectible 3D-print figure for a client project at SEKAI LAND. My role: character sculpting, rigging and posing, prop and base modeling, texturing for preview renders, and splitting the model into printable parts. Tools: Blender, ZBrush, Substance 3D Painter

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Dark elf pirate with layered armor, cape and curved blade, sculpted as a collectible 3D-print figure for a client project at SEKAI LAND. My role: character sculpting, hard-surface armor details, and preparing the figure for printing. Tools: Blender, ZBrush

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Fantasy shieldmaiden with her sea dragon, sculpted as a collectible 3D-print figure for a client project at SEKAI LAND. My role: character and creature sculpting, banner and prop modeling, and preparing the figure for printing. Tools: Blender, ZBrush

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Game-ready dark elf sorceress with her staff, made for a client project at SEKAI LAND. My role: sculpting, game-ready retopology, UVs, PBR texturing (base color, normal, roughness, metallic), T-pose delivery and preview renders. Tools: Blender, ZBrush, Substance 3D Painter Shown: final pose render, turnaround and untextured sculpt.

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Stylized old witch character for the Indonesian animated film Bajak Laut & Purnama Terakhir, made at Manimonki Studio. My role: modeling, sculpting, retopology, UVs, texturing and rigging for animation. Tools: Blender, ZBrush, Substance 3D Painter More work: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Stylized 3D character for the animated My Stupid Boss project, made at Manimonki Studio. My role: modeling, sculpting, retopology, UVs, texturing and rigging for animation, including the cloth-heavy coat. Tools: Blender, ZBrush, Substance 3D Painter More work: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Stylized 3D character for Malam Jumawut, made at Manimonki Studio. My role: modeling, sculpting, retopology, UVs, texturing and rigging for animation. Tools: Blender, ZBrush, Substance 3D Painter Full breakdown with turnaround and wireframe: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Stylized 3D character for the Indonesian animated film Bajak Laut & Purnama Terakhir, made at Manimonki Studio. My role: modeling, sculpting, retopology, UVs, texturing and rigging (body + facial) for animation. Tools: Blender, ZBrush, Substance 3D Painter Full breakdown with turnaround and wireframe: https://www.twine.net/signin

  • 3D Designer
  • 3D Modeler
  • Character Designer
  • +1

Work experience

3D Generalist · SEKAI LANDAug 2025 – Present · 1 yr 4 mos

Produced 3D characters and end-to-end assets for animation, games, 3D printing, and VTuber projects. Built game-ready characters with mix-and-match rigs and recolorable outfit sets, delivered FBX with 3-view and turntable preview assets. Prepared collectible figures for 3D printing, including articulated (print-in-place) designs and cut-and-key part splitting for printing and assembly. Created VTuber models for streaming use, translated client briefs into production tasks, coordinated with the studio head and 3D team, and handled revisions through delivery. Researched and tested AI tools and new workflows to improve studio production speed.

Junior 3D Character Artist · Manimonki StudioJan 2022 – Jan 2025 · 3 yrs 1 mo

Created animation-ready characters from modeling and texturing through to rigging and facial rigging. Produced 3D assets for animation, advertising and game projects; fixed defects in existing models and supported the production pipeline by working closely with other departments. Contributed to multiple projects including Miracle in Cell No. 7, My Stupid Boss, Bajak Laut & Purnama Terakhir, Cangkir Professor, Balpil and Gery commercials.

Education

Animation · SMK Negeri 1 Miri2019 – 2022

Certifications and awards

3D Modeling Training - BLK (BPVP) Surakarta2022

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