3D character artist with 4 years of studio experience, taking characters from brief to final delivery for games, animation, 3D-printed collectibles and VTubers.
What I do:
• Stylized and semi-realistic characters: sculpting, retopology, UVs, PBR and hand-painted texturing
• Game-ready assets with animation-friendly topology, exported for Unity and Unreal
• Rigging and skinning: IK/FK body rigs, facial rigs and blendshapes, Mixamo-compatible characters
• 3D-print figures: articulated (print-in-place) designs, cut-and-key part splitting, print-ready STL
• VTuber models and stylized mascots
I’ve worked on characters for animated films and commercials (Miracle in Cell No. 7, My Stupid Boss, Bajak Laut & Purnama Terakhir) and on game, print and VTuber projects for international clients.
Tools: Blender, ZBrush, Substance 3D Painter, Marvelous Designer, Photoshop.
Based in Surakarta, Indonesia (UTC+7), working remotely.
Portfolio: artstation.com/dvcho07