Hello, I'm Dylan, I am a motivated specialist 3D Character & Prop Artist and Generalist in 3D & Graphic Design. After recently successfully completing a project as a freelancer 3D Artist at INFINITY27 and working on their new game Samsara, I am very eager to work on the next one. I also hold an MA in Design and BA in Animation. I am open to all opportunities from Freelance, temp, full-time, part-time or volunteer, anything to add to my portfolio. I work calm under pressure with an excellent understanding of agile and scrum workflow, I keep project managers, leads and directors well informed throughout every stage to ensure the project stays on track. I am adept at effectively documenting and planning tasks on Miro which allows easy effective project organization and time management. My latest experiences are great demonstrations of my expertise in concepting, modelling, sculpting, PBR texturing, lighting, character development, animation, environment art, and strong understanding of composition, colour theory, anatomy, shape and perspective. I am proficient in Zbrush, Autodesk Maya, Substance Painter, Adobe Photoshop, UE5, Unity3D, After Effects, Premier Pro, and Animate. My abilities to make creative, logical decisions, collaborate and iterate designs on feedback, attention to detail and problem solving, are all skills I have obtained and built on throughout my life. There is still a great deal for me to learn, and I am incredibly willing and set on pushing myself to the next level with each project. I always work my hardest and dedicate extra time when and where it is needed, as my work is my passion and the success of a project and bettering myself are most important.

Dylan Coulson

Hello, I'm Dylan, I am a motivated specialist 3D Character & Prop Artist and Generalist in 3D & Graphic Design. After recently successfully completing a project as a freelancer 3D Artist at INFINITY27 and working on their new game Samsara, I am very eager to work on the next one. I also hold an MA in Design and BA in Animation. I am open to all opportunities from Freelance, temp, full-time, part-time or volunteer, anything to add to my portfolio. I work calm under pressure with an excellent understanding of agile and scrum workflow, I keep project managers, leads and directors well informed throughout every stage to ensure the project stays on track. I am adept at effectively documenting and planning tasks on Miro which allows easy effective project organization and time management. My latest experiences are great demonstrations of my expertise in concepting, modelling, sculpting, PBR texturing, lighting, character development, animation, environment art, and strong understanding of composition, colour theory, anatomy, shape and perspective. I am proficient in Zbrush, Autodesk Maya, Substance Painter, Adobe Photoshop, UE5, Unity3D, After Effects, Premier Pro, and Animate. My abilities to make creative, logical decisions, collaborate and iterate designs on feedback, attention to detail and problem solving, are all skills I have obtained and built on throughout my life. There is still a great deal for me to learn, and I am incredibly willing and set on pushing myself to the next level with each project. I always work my hardest and dedicate extra time when and where it is needed, as my work is my passion and the success of a project and bettering myself are most important.

Available to hire

Hello, I’m Dylan, I am a motivated specialist 3D Character & Prop Artist and Generalist in 3D & Graphic Design. After recently successfully completing a project as a freelancer 3D Artist at INFINITY27 and working on their new game Samsara, I am very eager to work on the next one.

I also hold an MA in Design and BA in Animation. I am open to all opportunities from Freelance, temp, full-time, part-time or volunteer, anything to add to my portfolio. I work calm under pressure with an excellent understanding of agile and scrum workflow, I keep project managers, leads and directors well informed throughout every stage to ensure the project stays on track. I am adept at effectively documenting and planning tasks on Miro which allows easy effective project organization and time management. My latest experiences are great demonstrations of my expertise in concepting, modelling, sculpting, PBR texturing, lighting, character development, animation, environment art, and strong understanding of composition, colour theory, anatomy, shape and perspective. I am proficient in Zbrush, Autodesk Maya, Substance Painter, Adobe Photoshop, UE5, Unity3D, After Effects, Premier Pro, and Animate. My abilities to make creative, logical decisions, collaborate and iterate designs on feedback, attention to detail and problem solving, are all skills I have obtained and built on throughout my life. There is still a great deal for me to learn, and I am incredibly willing and set on pushing myself to the next level with each project. I always work my hardest and dedicate extra time when and where it is needed, as my work is my passion and the success of a project and bettering myself are most important.

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Language

English
Fluent

Work Experience

3D Artist at INFINITY27
August 1, 2025 - October 30, 2025
Led 3D asset development for game props using agile sprint planning; iterated concepts, references, and visuals for a unique prop pipeline. Contributed character design to support prop storytelling and ensured accurate representation of statue subjects. Performed bug testing and asset integration. Collaborated with cross-functional teams to align with design direction and engine integration. Applied standard industry tech and PBR texturing to achieve a realistic yet stylized art style.
UI/UX Designer at VellumWorks
July 1, 2025 - July 1, 2025
Shaped the design brief; applied design principles to redesign a website, creating prototypes to show a more user-friendly experience; designed UI/UX elements and structures for a simplified, accessible website.
Logo Designer at Belta Brownies / Brews
October 1, 2023 - October 1, 2023
Designed and developed logos using design principles; created final renders and brand visuals across multiple scenarios.
Logo Designer at AlnorUria
December 1, 2022 - December 1, 2022
Using the employer's clear vision to create a 3D distinctive logo that resonates with their audience. Worked closely with references and the owner to develop an interesting, well recognizable logo. Produced final 3D renders and exports.
Logo Designer at Belta Brownies /Brews
October 1, 2023 - October 1, 2023
Designed and developed a logo using design principles; utilized industry-standard software to finalize the design; produced final renders and brand visuals in multiple scenarios.

Education

Master of Arts in Design In Animation at University of Sunderland
October 1, 2022 - October 1, 2024
BA (Hons) Animation at Northumbria University
September 1, 2019 - June 30, 2022
A-Levels in IT Games at Newcastle College
September 1, 2014 - June 30, 2017
Foundation Degree in Digital Arts at Newcastle College
September 1, 2018 - June 30, 2019
MA Design In Animation at University of Sunderland
October 1, 2022 - October 1, 2024
BA (Hons) Animation at Northumbria University
September 1, 2019 - June 1, 2022
A-Levels, IT Games at Newcastle College
September 1, 2014 - June 1, 2017
Foundation Degree in Digital Arts at Newcastle College
September 1, 2018 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services