I am an accomplished CG Animator with over 5 years of studio and freelance experience, contributing to Emmy award-winning series, educational children’s shows, and international projects—each with its own style and challenges. In the production pipeline, I’ve worn many hats, including layout, primary and secondary animation, crowds, and cycles. I design and develop my own games in Unreal Engine, complete character commissions, and work on personal animation passion projects. I am available to work on-site locally in Saskatchewan or remotely anywhere.
I thrive in collaborative environments and enjoy mentoring others, as demonstrated through bootcamp instruction and cross-functional teamwork. In my spare time, I continue to learn and experiment with new techniques to deliver engaging visuals and stories.
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