Andrey
I’m a junior sound designer focused on animation and games, building sound effects, Foley, and ambience from scratch and syncing them tightly to picture.
About
I’m a junior sound designer focused on animation and games, building sound effects, Foley, and ambience from scratch and syncing them tightly to picture. I design character and movement sounds, weapon and impact SFX, and environmental audio that reacts to player actions through interactive audio events.
I’ve worked across game audio implementation in Unity with Wwise, sound and audio redesign for animation/gameplay scenes, and commercial sound design projects where I matched transitions, impacts, and product accents to visual moments. I enjoy the mix of detailed editing and practical implementation, and I’m open to freelancing, internships, and junior roles that involve creating expressive, presence-filled audio for interactive and animated experiences.
- Joined October 2026
Languages
- EnglishIntermediate
- RussianFluent
Industry experience
- Gaming
- Media & Entertainment
- Other
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