I am a concept artist with over 6 years of experience in game development and the film industry. I specialize in keyframe design, props, visual effects, characters, and environments for video games, movies, TV series, and cinematics. To achieve fast and high-quality results, I use both 2D and 3D software packages, as well as a variety of techniques and methods, allowing me to collaborate effectively with all production departments. In my work, I focus on clear and compelling storytelling, aiming to create a strong mood in my visuals to convey unique emotions to the viewer. I also handle tasks related to creating high-quality marketing materials such as teasers, posters, key art, and presentations. I enjoy working across various genres, from historical to sci-fi and fantasy, always prioritizing cinematic realism. What I enjoy most about my work is conveying ideas through quality visual language and exploring the best solutions for creative challenges. I constantly improve my skills, explore new tools, and stay up to date with the latest industry trends.
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