I am a concept artist with over 6 years of experience in game development and the film industry. I specialize in keyframe design, props, visual effects, characters, and environments for video games, movies, TV series, and cinematics. To achieve fast and high-quality results, I use both 2D and 3D software packages, as well as a variety of techniques and methods, allowing me to collaborate effectively with all production departments. In my work, I focus on clear and compelling storytelling, aiming to create a strong mood in my visuals to convey unique emotions to the viewer. I also handle tasks related to creating high-quality marketing materials such as teasers, posters, key art, and presentations. I enjoy working across various genres, from historical to sci-fi and fantasy, always prioritizing cinematic realism. What I enjoy most about my work is conveying ideas through quality visual language and exploring the best solutions for creative challenges. I constantly improve my skills, explore new tools, and stay up to date with the latest industry trends.

Eduard Beretar

I am a concept artist with over 6 years of experience in game development and the film industry. I specialize in keyframe design, props, visual effects, characters, and environments for video games, movies, TV series, and cinematics. To achieve fast and high-quality results, I use both 2D and 3D software packages, as well as a variety of techniques and methods, allowing me to collaborate effectively with all production departments. In my work, I focus on clear and compelling storytelling, aiming to create a strong mood in my visuals to convey unique emotions to the viewer. I also handle tasks related to creating high-quality marketing materials such as teasers, posters, key art, and presentations. I enjoy working across various genres, from historical to sci-fi and fantasy, always prioritizing cinematic realism. What I enjoy most about my work is conveying ideas through quality visual language and exploring the best solutions for creative challenges. I constantly improve my skills, explore new tools, and stay up to date with the latest industry trends.

Available to hire

I am a concept artist with over 6 years of experience in game development and the film industry. I specialize in keyframe design, props, visual effects, characters, and environments for video games, movies, TV series, and cinematics. To achieve fast and high-quality results, I use both 2D and 3D software packages, as well as a variety of techniques and methods, allowing me to collaborate effectively with all production departments. In my work, I focus on clear and compelling storytelling, aiming to create a strong mood in my visuals to convey unique emotions to the viewer. I also handle tasks related to creating high-quality marketing materials such as teasers, posters, key art, and presentations. I enjoy working across various genres, from historical to sci-fi and fantasy, always prioritizing cinematic realism. What I enjoy most about my work is conveying ideas through quality visual language and exploring the best solutions for creative challenges. I constantly improve my skills, explore new tools, and stay up to date with the latest industry trends.

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Language

English
Beginner
Ukrainian
Fluent
Russian
Fluent

Work Experience

Add your work experience history here.

Education

Environmental design at Kharkiv Professional Art College
September 1, 2010 - August 21, 2012
Artist at Kharkiv Academy of Arts
September 1, 2016 - August 19, 2027
Character Designer at 3D-school
July 15, 2018 - July 19, 2019
Monumental artist at Kharkiv State Academy of Design and Arts
January 1, 2015 - December 31, 2019
Environmental Design at Kharkiv Art College
January 1, 2011 - December 31, 2014

Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet