I'm a self-taught 3D artist with a deep passion for continuous learning and exploration in the digital arts. I began studying 3D modeling at the age of 16, and over the years, this passion has evolved into a versatile and multidisciplinary career. Through dedication and hands-on experience, I’ve had the opportunity to work across various creative and technical fields — from the development of interactive 3D filters for social media platforms to the implementation of detailed models and animations in immersive VR and XR environments. My journey has been fueled by curiosity and a strong commitment to mastering the tools and techniques that bring digital experiences to life. I’m always looking for new challenges and opportunities to apply my skills in innovative projects that merge creativity with technology.

JESÚS EDUARDO PALOMO DELGADO

5.0 (1 review)

I'm a self-taught 3D artist with a deep passion for continuous learning and exploration in the digital arts. I began studying 3D modeling at the age of 16, and over the years, this passion has evolved into a versatile and multidisciplinary career. Through dedication and hands-on experience, I’ve had the opportunity to work across various creative and technical fields — from the development of interactive 3D filters for social media platforms to the implementation of detailed models and animations in immersive VR and XR environments. My journey has been fueled by curiosity and a strong commitment to mastering the tools and techniques that bring digital experiences to life. I’m always looking for new challenges and opportunities to apply my skills in innovative projects that merge creativity with technology.

Available to hire

I’m a self-taught 3D artist with a deep passion for continuous learning and exploration in the digital arts. I began studying 3D modeling at the age of 16, and over the years, this passion has evolved into a versatile and multidisciplinary career. Through dedication and hands-on experience, I’ve had the opportunity to work across various creative and technical fields — from the development of interactive 3D filters for social media platforms to the implementation of detailed models and animations in immersive VR and XR environments.
My journey has been fueled by curiosity and a strong commitment to mastering the tools and techniques that bring digital experiences to life. I’m always looking for new challenges and opportunities to apply my skills in innovative projects that merge creativity with technology.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Spanish; Castilian
Fluent
English
Advanced

Work Experience

3D Modeling / Texturing & Material Creation at Fyware (Extended Reality Specialists)
August 1, 2022 - February 28, 2023
Implemented and integrated lowpoly and highpoly 3D models into XR/VR environments ensuring accurate scale, optimal topology, and performance optimization. Created hard surface and organic models including mechanical structures and character assets with adapted topology for animation and real-time rendering. Carried out UV mapping and multi-tile UDIM workflows for high-resolution texturing pipelines. Optimized assets by reducing polygon count and creating LODs without loss of visual quality. Created photorealistic textures emphasizing wear, imperfections, and material realism using Substance Painter and Photoshop. Applied PBR workflows to create base color, roughness, metallic, normal, and height maps. Tuned materials for multiple render engines such as Marmoset Toolbag, Blender, Unreal Engine 5, Unity 3D, V-Ray, and Keyshot. Performed baking of highpoly-to-lowpoly details including normals, ambient occlusion, curvature, and ID maps.
Texturing & Look Development at OniricMob
September 1, 2024 - June 7, 2024
Developed stylized cartoon-like textures tailored for a neon-themed environment, enhancing the game’s unique aesthetic. Created hand-painted, PBR-based materials optimized for game engine performance. Ensured textures supported vibrant neon lighting contributing to an immersive atmosphere.

Education

Bachelor - Design and Art for Video Games at UNIAT
June 7, 2025 - June 7, 2025
Bachelor’s Degree at UNIAT University of Advanced Technologies
January 1, 2022 - December 31, 2026
College of Bachelors at Campus 01 – San Luis Potosí, Mexico
January 1, 2018 - December 31, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services