I'm a Senior/Lead Game Designer with 10+ years of experience crafting systems, combat mechanics, progression, and live-ops features across console, mobile, and PC titles. I love leading cross-functional teams, defining a clear design vision, mentoring designers, and delivering cohesive, player-centric experiences. I thrive on solving hard problems by rapidly prototyping in Unity and Unreal Engine.

Eiden Alexander

I'm a Senior/Lead Game Designer with 10+ years of experience crafting systems, combat mechanics, progression, and live-ops features across console, mobile, and PC titles. I love leading cross-functional teams, defining a clear design vision, mentoring designers, and delivering cohesive, player-centric experiences. I thrive on solving hard problems by rapidly prototyping in Unity and Unreal Engine.

Available to hire

I’m a Senior/Lead Game Designer with 10+ years of experience crafting systems, combat mechanics, progression, and live-ops features across console, mobile, and PC titles. I love leading cross-functional teams, defining a clear design vision, mentoring designers, and delivering cohesive, player-centric experiences. I thrive on solving hard problems by rapidly prototyping in Unity and Unreal Engine.

See more

Language

English
Fluent

Work Experience

Senior Game Designer at Nant Games
January 1, 2023 - January 1, 2025
Led strike teams for content updates, new features, and feature refactors in Unity; Owned core combat loops, encounters, and ability design; Designed combat systems, events, and meta systems supporting long-term progression; Guided early discovery and clarified ambiguous design spaces; Mentored junior designers and improved team design craft.
Lead Designer / Senior Combat Designer at Axis Game Factory (for Amazon Games)
January 1, 2020 - January 1, 2023
Owned core player combat prototype in Unreal Engine 5; Designed RPG classes, abilities, spells, and progression systems; Defined combat pillars and ensured alignment with product goals; Tuned combat feel, AI behavior, and ability cadence via playtests and data.
Game Designer / Level Designer at Axis Game Factory (for Oddworld Inhabitants)
January 1, 2019 - January 1, 2020
Owned multiple levels from concept to ship; Designed encounters, puzzles, narrative beats, and systemic scripting in Unity; Coordinated with narrative, art, and animation for cohesive player experiences.
Game Designer at The Bartlett Jones Supernatural Detective Agency
January 1, 2014 - January 1, 2019
Designed weapons, abilities, PvP/ PvE modes, missions, and meta-game systems; Built prototypes defining core fantasy, combat feel, and game-play identity.

Education

B.S. Computer Animation at Full Sail University
January 11, 2010 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Other