Eiden Alexander
I'm a Senior/Lead Game Designer with 10+ years of experience crafting systems, combat mechanics, progression, and live-ops features across console, mobile, and PC titles.
About
I’m a Senior/Lead Game Designer with 10+ years of experience crafting systems, combat mechanics, progression, and live-ops features across console, mobile, and PC titles. I love leading cross-functional teams, defining a clear design vision, mentoring designers, and delivering cohesive, player-centric experiences. I thrive on solving hard problems by rapidly prototyping in Unity and Unreal Engine.
- 11 years' experience
- Joined January 2026
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Other
More experts in San Diego, United States
Work experience· 4 roles
Led strike teams for content updates, new features, and feature refactors in Unity; Owned core combat loops, encounters, and ability design; Designed combat systems, events, and meta systems supporting long-term progression; Guided early discovery and clarified ambiguous design spaces; Mentored junior designers and improved team design craft.
Owned core player combat prototype in Unreal Engine 5; Designed RPG classes, abilities, spells, and progression systems; Defined combat pillars and ensured alignment with product goals; Tuned combat feel, AI behavior, and ability cadence via playtests and data.
Owned multiple levels from concept to ship; Designed encounters, puzzles, narrative beats, and systemic scripting in Unity; Coordinated with narrative, art, and animation for cohesive player experiences.
Education
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