I am a 3D Modeler with over five years of experience specializing in hard surface modeling, PBR texturing, and resource optimization for video games, product design, and 3D printing. I have solid experience working with Unreal Engine and Unity along with advanced skills in software like Blender, 3ds Max, Maya, Substance Painter, ZBrush, and Marvelous Designer. Additionally, I’m proficient in creating Python scripts to optimize pipelines and reduce delivery times.
Throughout my career, I have worked collaboratively on remote teams focusing on retopology, rigging, UV mapping, and producing consistently high-quality 3D assets for a variety of industries including technology, furniture, architecture, military, and textiles. I pride myself on delivering technically robust models that integrate efficiently into game engines and production pipelines.
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