I am a 3D Modeler with over five years of experience specializing in hard surface modeling, PBR texturing, and resource optimization for video games, product design, and 3D printing. I have solid experience working with Unreal Engine and Unity along with advanced skills in software like Blender, 3ds Max, Maya, Substance Painter, ZBrush, and Marvelous Designer. Additionally, I’m proficient in creating Python scripts to optimize pipelines and reduce delivery times. Throughout my career, I have worked collaboratively on remote teams focusing on retopology, rigging, UV mapping, and producing consistently high-quality 3D assets for a variety of industries including technology, furniture, architecture, military, and textiles. I pride myself on delivering technically robust models that integrate efficiently into game engines and production pipelines.

Eliecer Pinto Grisales

I am a 3D Modeler with over five years of experience specializing in hard surface modeling, PBR texturing, and resource optimization for video games, product design, and 3D printing. I have solid experience working with Unreal Engine and Unity along with advanced skills in software like Blender, 3ds Max, Maya, Substance Painter, ZBrush, and Marvelous Designer. Additionally, I’m proficient in creating Python scripts to optimize pipelines and reduce delivery times. Throughout my career, I have worked collaboratively on remote teams focusing on retopology, rigging, UV mapping, and producing consistently high-quality 3D assets for a variety of industries including technology, furniture, architecture, military, and textiles. I pride myself on delivering technically robust models that integrate efficiently into game engines and production pipelines.

Available to hire

I am a 3D Modeler with over five years of experience specializing in hard surface modeling, PBR texturing, and resource optimization for video games, product design, and 3D printing. I have solid experience working with Unreal Engine and Unity along with advanced skills in software like Blender, 3ds Max, Maya, Substance Painter, ZBrush, and Marvelous Designer. Additionally, I’m proficient in creating Python scripts to optimize pipelines and reduce delivery times.

Throughout my career, I have worked collaboratively on remote teams focusing on retopology, rigging, UV mapping, and producing consistently high-quality 3D assets for a variety of industries including technology, furniture, architecture, military, and textiles. I pride myself on delivering technically robust models that integrate efficiently into game engines and production pipelines.

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Language

Spanish; Castilian
Fluent
English
Beginner

Work Experience

3D Artist at Freepik Company
September 30, 2024 - September 2, 2025
Created PBR 3D hard surface models for renderings, video games, prototypes, and various projects. Performed modeling, sculpting, retopology, rigging, and texturing in diverse areas such as technology, furniture, industry, architecture, military, textiles, and design.
3D Artist at NFinite
July 31, 2025 - September 2, 2025
Worked as a 3D modeler creating PBR models that met product specifications with optimized topology and UVs for e-merchandising environments. Produced clean meshes, controlled bakes, and consistent texturing. Adjusted materials to integrate into automated pipelines and publishing templates.
3D Modeler at Libardino
July 31, 2025 - September 2, 2025
Modeled industrial parts for 3D printing considering tolerances, assembly, and additive manufacturing parameters for the Jet Car line and textile manufacturing. Performed geometric optimization for printing and created visual representations and technical product animations for demonstrations and documentation.
3D Artist (Freelancer) at Freelancer
January 1, 2021 - Present
Developed low-poly models for video games including characters, clothing, and props optimized for Unity and Unreal engines. Handled retopology, efficient UV mapping, normal baking and texturing to ensure assets were technically solid for easy engine integration including LODs and performance considerations.
3D Modeler at Hornstromp Studio
July 30, 2025 - Present
Developed 3D models of characters, environments, and props for animation based on illustrations or model sheets. Created character models with optimized topology suitable for facial and body rigging, adapted in cartoon or stylized styles ensuring proper deformation and performance in production.

Education

Creation of 3D garments at Udemy
November 1, 2022 - September 2, 2025
Digital Sculpting at Udemy
September 1, 2023 - September 2, 2025
Artificial Intelligence at Ministry of Information Technology
January 1, 2025 - September 2, 2025
Video Game Development Technological Degree at SENA
November 1, 2019 - December 1, 2021
Creation of 3D Garments at Udemy
November 1, 2022 - September 2, 2025
Artificial Intelligence at Ministry of Information Technology
January 1, 2025 - September 2, 2025

Qualifications

Participation in the Technology Dissemination Event
January 1, 2019 - December 31, 2019
3D garment creation using Clo3D and Marvelous Designer
January 1, 2022 - December 31, 2022
Digital Sculpting using Blender and Zbrush
January 1, 2023 - December 31, 2023
Artificial Intelligence training by Ministry of Information Technology
January 1, 2025 - December 31, 2025
Video Game Development Technological Degree
November 1, 2019 - December 1, 2021
Creation of 3D Garments
November 1, 2022 - September 2, 2025
Digital Sculpting
September 1, 2023 - September 2, 2025
Artificial Intelligence
January 1, 2025 - September 2, 2025

Industry Experience

Gaming, Other, Manufacturing, Consumer Goods, Real Estate & Construction, Media & Entertainment, Software & Internet, Retail, Professional Services
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