I’m a passionate animator, motion designer and 3D modeller with three years of experience. I am proficient in industry-standard software such as Maya, After Effects, Unreal Engine and Procreate. I create high-level and unique concepts for client briefs. I am eager to bring expertise and creativity to the job and to the team.

Elizabeth Barratt

I’m a passionate animator, motion designer and 3D modeller with three years of experience. I am proficient in industry-standard software such as Maya, After Effects, Unreal Engine and Procreate. I create high-level and unique concepts for client briefs. I am eager to bring expertise and creativity to the job and to the team.

Available to hire

I’m a passionate animator, motion designer and 3D modeller with three years of experience. I am proficient in industry-standard software such as Maya, After Effects, Unreal Engine and Procreate. I create high-level and unique concepts for client briefs. I am eager to bring expertise and creativity to the job and to the team.

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Language

English
Fluent

Work Experience

2D & 3D Generalist at The Sequence Group
May 1, 2025 - September 2, 2025
Worked on projects ranging from game trailers, live events, title sequences, and advertising – bringing unique ideas to life from concept through to final delivery. Concepted and pitched on projects for clients including CNN, Merge Games, Box Dragon with many receiving client approval. Collaborated with creative teams locally and remotely. Built cinematic sequences in Unreal Engine and composited them in After Effects for trailers and advertising content. Created custom 3D and 2D assets shared with production teams. Researched client projects and produced documentation for production teams. Delivered and quality-controlled projects with multiple output formats for screen and social media. Used AI tools in Adobe Suite for efficiency.
Junior Motion Designer at Pitch Agency
August 1, 2022 - September 2, 2025
Worked as a Motion and Graphic Designer using After Effects, Illustrator, and Figma. Created infographics and ads for clients. Used Figma to create sets of graphic elements.

Education

Bachelor of Design at Swinburne University of Technology
January 1, 2019 - January 1, 2021
High School Diploma at Highvale Secondary College
January 1, 2012 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment
    Creative Generalist Showreel | 2025
    My 2025 Creative Generalist showreel that consists of video game trailers, advertising, title sequences and live projects. I have taken on a variety of roles over my 3+ years in the creative industry; from concept development, 3D modelling, compositing and delivery. Enjoy the reel! animator environmentart conceptdevelopment illustrator compositing motiondesign 3Dartist
    Motion Design & Animation Showreel | 2025
    Motion design and animation I have done over the years - consisting of 2d, 2.5d and 3d mediums. The majority of my work is created in After Effects, with 3D work rendered in Unreal Engine. My tasks have ranged from concept development, typographic animation and tag animation.
    David Jones | Spring Flower Show 2023

    David Jones | Spring Flower Show 2023

    https://www.facebook.com/reel/816729853250996

    Overview

    The Spring Flower Show is an annual event in DJ’s Sydney Store. I was fortunate to work on the 2023 show, where my work (from The Sequence Group) was shown on social media and on in-store screens.

    My Role

    I was involved with the 2.5d motion design, assets and typographic animation. I created a variety of looks and versions in After Effects, until we finally decided on the glass-distortion look.

    As We Descend

    As We Descend Trailer

    Overview

    This cinematic trailer was done by The Sequence Group. Using in-game assets, we combined 3d assets and 2d art to create an artistic and stylised cinematic. We communicated closely with Box Dragon and Coffee Stain to produce a trailer everyone was happy with.

    My Role

    While working at The Sequence Group, I was heavily involved in the concept development stage and had to opportunity to pitch to the client - Box Dragon. Once we got the job, I was responsible for optimising 3D models from the game, 3d texturing, 3d animation, and compositing in After Effects.

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