I’m Eliza Beth Gray, a concept artist based in Kenton, United Kingdom, focused on creating high-quality character concepts, environments, and assets for world-building in games. I enjoy interpreting project briefs into compelling visual designs that match the tone and quality needed for the final production, from early exploration through to polished concept art. I’ve developed my skills through an art foundation and a bachelor’s degree in 3D animation and games, and I currently work on portfolio projects creating concept art for the worlds I’m building. Recently, I collaborated with the Indie Game Development Team on “Charnel House: Start Stacking Bodies,” where I designed characters, environments, and assets and helped ensure the artwork fit the game’s style and gameplay needs.…

Eliza Beth Gray

I’m Eliza Beth Gray, a concept artist based in Kenton, United Kingdom, focused on creating high-quality character concepts, environments, and assets for world-building in games. I enjoy interpreting project briefs into compelling visual designs that match the tone and quality needed for the final production, from early exploration through to polished concept art. I’ve developed my skills through an art foundation and a bachelor’s degree in 3D animation and games, and I currently work on portfolio projects creating concept art for the worlds I’m building. Recently, I collaborated with the Indie Game Development Team on “Charnel House: Start Stacking Bodies,” where I designed characters, environments, and assets and helped ensure the artwork fit the game’s style and gameplay needs.…

Available to hire

I’m Eliza Beth Gray, a concept artist based in Kenton, United Kingdom, focused on creating high-quality character concepts, environments, and assets for world-building in games. I enjoy interpreting project briefs into compelling visual designs that match the tone and quality needed for the final production, from early exploration through to polished concept art.

I’ve developed my skills through an art foundation and a bachelor’s degree in 3D animation and games, and I currently work on portfolio projects creating concept art for the worlds I’m building. Recently, I collaborated with the Indie Game Development Team on “Charnel House: Start Stacking Bodies,” where I designed characters, environments, and assets and helped ensure the artwork fit the game’s style and gameplay needs.

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Language

English
Fluent

Work Experience

Concept Artist at Indie Game Development Team
June 1, 2023 - February 1, 2024
Created and designed characters, environments, and assets for a small indie game project called “Charnel House: Start Stacking Bodies.” Explored how characters, assets, and environments could visually work together based on world information provided, ensuring the concepts aligned with the brief and the evolving game style. Produced concept art at a quality level suitable for meeting deadlines and supporting overall production needs, with a focus on how the artwork would look and function within the game’s world.

Education

Ba Hons 3D Animation and Games at Middlesex University
October 7, 2019 - May 20, 2022
Visual Arts Foundation Course at Middlesex University
October 8, 2018 - May 24, 2019
Visual Arts Foundation (course) at Middle sex University
January 1, 2018 - January 1, 2019
Bachelor’s degree (3D Animation and Games) at Middlesex University
January 1, 2019 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Education