I’m Eliza Beth Gray, a concept artist based in Kenton, United Kingdom, focused on creating high-quality character concepts, environments, and assets for world-building in games. I enjoy interpreting project briefs into compelling visual designs that match the tone and quality needed for the final production, from early exploration through to polished concept art.
I’ve developed my skills through an art foundation and a bachelor’s degree in 3D animation and games, and I currently work on portfolio projects creating concept art for the worlds I’m building. Recently, I collaborated with the Indie Game Development Team on “Charnel House: Start Stacking Bodies,” where I designed characters, environments, and assets and helped ensure the artwork fit the game’s style and gameplay needs.
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