Hi, I'm Emily Mishoe, a passionate 3D artist and animator with experience in film and video games. I enjoy creating detailed 3D models, animation, and visual development that push artistic and technical boundaries. Exploring new techniques and tools keeps me inspired and eager to grow. I love collaborating on projects that challenge creativity and innovation. Whether working on character rigging, texturing, or animation, I aim to bring stories and environments to life with skill and enthusiasm.

Emily Mishoe

Hi, I'm Emily Mishoe, a passionate 3D artist and animator with experience in film and video games. I enjoy creating detailed 3D models, animation, and visual development that push artistic and technical boundaries. Exploring new techniques and tools keeps me inspired and eager to grow. I love collaborating on projects that challenge creativity and innovation. Whether working on character rigging, texturing, or animation, I aim to bring stories and environments to life with skill and enthusiasm.

Available to hire

Hi, I’m Emily Mishoe, a passionate 3D artist and animator with experience in film and video games. I enjoy creating detailed 3D models, animation, and visual development that push artistic and technical boundaries. Exploring new techniques and tools keeps me inspired and eager to grow.

I love collaborating on projects that challenge creativity and innovation. Whether working on character rigging, texturing, or animation, I aim to bring stories and environments to life with skill and enthusiasm.

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Language

English
Fluent

Work Experience

3D Artist at MT Imagine
April 30, 2025 - July 11, 2025
Sculpted, modeled, and textured realistic fish, both low poly and high poly, using Adobe Painter, Adobe Designer, Adobe Photoshop, Maya, and Zbrush for video game use. Worked in Unreal Engine creating Master Material, managing Asset Zoo files, and creating in-game interactive buttons and widgets. Rendered and edited 360-degree turnarounds with mega scan environments via Unreal.
3D Animator at ISMA - Bubbles
December 31, 2024 - July 11, 2025
Created 3D assets and textured them in Maya and Adobe Substance. Performed character animation and asset rigging. Served as render artist and head of compositing.
Translation Review Support at Game Science - Black Myth: Wukong
October 31, 2024 - July 11, 2025
Reviewed game dialogue and invented character and item names. Aided in voice over casting, UI layout, and graphics package critique.

Education

Bachelor of Science at Middle Tennessee State University
January 1, 2022 - December 31, 2024
Associates of Science at Volunteer State University
January 1, 2021 - December 31, 2022

Qualifications

Member of Siggraph MTSU chapter
January 11, 2022 - August 16, 2025

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE608 Defenders' Intro scene
    Created this environment in Unreal engine and animated the ship doing a quick fly by for an establishing shot. animator 3Dmodeler
    uniE608 Ribiyar Ship Turnaround
    I made this space ship for a client's short film. I modeled it in Maya and textured it in Substance Painter. It was also rendered in Unreal Engine animator 3Dmodeler
    uniE608 'Destiny' Teaser
    This is a short animation of an environment and Metahuman I made in Unreal Engine. I edited all the audio, the video, set the lighting, and modeled and textured the ship along with character animation. animator video
    uniE608 Banded Darter
    I created this Fish model in Zbrush and textured it in Substance Painter and Photoshop. I rendered it in Unreal Engine using Megascans for the environment animator
    uniE608 'Brittney' Textures
    I made this character model and rig and recently updated her textures using Adobe Substance. I modeled her using Maya. animator
    uniE608 Happy Place
    I'm a big fan of The Amazing Digital Circus so I was excited when this song came out. I animated it in Harmony and edited everything using Adobe After Effects. animator
    uniE608 ALL ONE Part A2 II Scene 16
    I created the 2D VFX and animated the Astronaut in this scene using Harmony. There was a strict animatic used for this scene. animator
    uniE608 ALL ONE Part A2 II Scene 15
    This is a 2D shot I animated for the short film ALL ONE from MT Imagine Studio. I animated the Astronaut and handled the coloring using Harmony animator harmony
    uniE608 Bubbles Scene 03 Shot 02
    This was the first shot that I tackled in this film. It's a very simple shot primarily with camera animation. I created the graphics on the TV, the room models, textures, and animated the hand. animator videoeditor
    uniE608 Bubbles Scene 02 Shot 03
    Another shot I animated. I created this glitch effect and adjusted the mask rig to stay on her shot. Rendering everything was also left to me to handle.
    uniE608 Bubbles Scene 01 Shot 01
    This is the intro scene for the short film Bubbles I worked on. I animated this sequence along with video editing, exterior and interior set modeling, texture work, voice over, and motion graphics. animator videoeditor
    uniE621 Bubbles
    This was a short film I worked on during college for the international ISMA contest. It won Best Comedy in Animation and is in several film festivals currently, winning the Best College Film as well. This is the poster I rendered and designed using Maya and Photoshop. photo