Created this environment in Unreal engine and animated the ship doing a quick fly by for an establishing shot. animator 3Dmodeler
- 3D Animator
- 3D Designer
Hi, I'm Emily Mishoe, a passionate 3D artist and animator with experience in film and video games. I enjoy creating detailed 3D models, animation, and visual development that push artistic and technical boundaries.
Hi, I’m Emily Mishoe, a passionate 3D artist and animator with experience in film and video games. I enjoy creating detailed 3D models, animation, and visual development that push artistic and technical boundaries. Exploring new techniques and tools keeps me inspired and eager to grow.
I love collaborating on projects that challenge creativity and innovation. Whether working on character rigging, texturing, or animation, I aim to bring stories and environments to life with skill and enthusiasm.
Created this environment in Unreal engine and animated the ship doing a quick fly by for an establishing shot. animator 3Dmodeler
I made this space ship for a client's short film. I modeled it in Maya and textured it in Substance Painter. It was also rendered in Unreal Engine animator 3Dmodeler
This is a short animation of an environment and Metahuman I made in Unreal Engine. I edited all the audio, the video, set the lighting, and modeled and textured the ship along with character animation. animator video
I created this Fish model in Zbrush and textured it in Substance Painter and Photoshop. I rendered it in Unreal Engine using Megascans for the environment animator
I made this character model and rig and recently updated her textures using Adobe Substance. I modeled her using Maya. animator
I'm a big fan of The Amazing Digital Circus so I was excited when this song came out. I animated it in Harmony and edited everything using Adobe After Effects. animator
I created the 2D VFX and animated the Astronaut in this scene using Harmony. There was a strict animatic used for this scene. animator
This is a 2D shot I animated for the short film ALL ONE from MT Imagine Studio. I animated the Astronaut and handled the coloring using Harmony animator harmony
This was the first shot that I tackled in this film. It's a very simple shot primarily with camera animation. I created the graphics on the TV, the room models, textures, and animated the hand. animator videoeditor
Another shot I animated. I created this glitch effect and adjusted the mask rig to stay on her shot. Rendering everything was also left to me to handle.
This is the intro scene for the short film Bubbles I worked on. I animated this sequence along with video editing, exterior and interior set modeling, texture work, voice over, and motion graphics. animator videoeditor
This was a short film I worked on during college for the international ISMA contest. It won Best Comedy in Animation and is in several film festivals currently, winning the Best College Film as well. This is the poster I rendered and designed using Maya and Photoshop. photo
Sculpted, modeled, and textured realistic fish, both low poly and high poly, using Adobe Painter, Adobe Designer, Adobe Photoshop, Maya, and Zbrush for video game use. Worked in Unreal Engine creating Master Material, managing Asset Zoo files, and creating in-game interactive buttons and widgets. Rendered and edited 360-degree turnarounds with mega scan environments via Unreal.
Created 3D assets and textured them in Maya and Adobe Substance. Performed character animation and asset rigging. Served as render artist and head of compositing.
Reviewed game dialogue and invented character and item names. Aided in voice over casting, UI layout, and graphics package critique.
Post a job and invite Emily, or contact them directly. No hidden commission.