Emina Šahbegović
3D animator and character/environment artist with experience creating rigged animations and daily work using Unreal Engine.
About
3D animator and character/environment artist with experience creating rigged animations and daily work using Unreal Engine. Skilled in Maya and Unreal Engine, with a strong focus on motion quality, targeting rigging, skinning, retargeting, and skin workflow for game assets.
- 9 years' experience
- Joined July 2026
Skills· 12
Languages
- EnglishFluent
- GermanFluent
- BosnianFluent
- JapaneseBeginner
Industry experience
- Gaming
- Media & Entertainment
- Software & Internet
Work experience· 7 roles
Creates multiple types of animations, including mocap animation for games. Works regularly in Unreal Engine, targeting rigging, skinning and retargeting workflows. Main software includes Autodesk Maya; daily tasks focus on game animation production and asset animation readiness.
Freelance remote work involving animation, character and environmental design, and creation of small rigs and other related assets. Tools ranged across Maya and other design/illustration software such as ZBrush, Photoshop and Procreate, among others.
Education
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