Senior game and cinematic animator with extensive experience across Unreal Engine and real-time gameplay animation. Strong background in keyframe and motion-capture workflows, delivering character animation from import to final blending and in-engine integration. Has served as Lead/Senior Animator on AAA projects (including Mortal Kombat 1 and Destiny 2), providing shot reviews and notes to ensure animation quality and delivery readiness.

Eric C. Wu

Senior game and cinematic animator with extensive experience across Unreal Engine and real-time gameplay animation. Strong background in keyframe and motion-capture workflows, delivering character animation from import to final blending and in-engine integration. Has served as Lead/Senior Animator on AAA projects (including Mortal Kombat 1 and Destiny 2), providing shot reviews and notes to ensure animation quality and delivery readiness.

Available to hire

Senior game and cinematic animator with extensive experience across Unreal Engine and real-time gameplay animation. Strong background in keyframe and motion-capture workflows, delivering character animation from import to final blending and in-engine integration.

Has served as Lead/Senior Animator on AAA projects (including Mortal Kombat 1 and Destiny 2), providing shot reviews and notes to ensure animation quality and delivery readiness.

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Work Experience

Lead Animator at House of Moves (Mortal Kombat 1)
January 1, 2024 - December 31, 2024
Lead animator for Mortal Kombat 1. Reviewed other animators’ shots, provided notes, and approved animations for delivery. Fulfilled senior animation responsibilities for the project. Contributed to in-game supermove animations, character select, and character intros. Coordinated animation quality and integration expectations within the production pipeline.
Senior Cinematic Animator at House of Moves (Metroid Prime 4)
January 1, 2022 - December 31, 2023
Senior cinematic animator for Metroid Prime 4. Focused on cinematic animation production consistent with AAA delivery expectations within the game animation pipeline.
Cinematic Animator at House of Moves (Exoprimal)
January 1, 2020 - December 31, 2020
Cinematic animator for Exoprimal, supporting cinematic animation production in an AAA game environment.
Senior Animator at House of Moves (Destiny 2)
January 1, 2020 - December 31, 2022
Senior animator for Destiny 2. Contributed to character/gameplay animation production as part of a larger production pipeline.
Senior GamePlay Animator (Cancelled Project) at House of Moves (Respawn Entertainment project)
January 1, 2020 - December 31, 2020
Senior gameplay animator for a cancelled first-person game at Respawn Entertainment. Handled animation creation and Unreal Engine integration tasks: importing FBX, setting up animation montages, and getting hit-react animations to blend properly. Also performed minor viewport animation work. Worked mostly in Maya and MotionBuilder, then brought animation into Unreal Engine for integration and blending.
Gameplay Animator at House of Moves (Mortal Kombat 11)
January 1, 2019 - December 31, 2020
Gameplay animator for Mortal Kombat 11. Worked on character and gameplay animation production for the project.
Junior Animator (Remote) at INK Stories
January 1, 2017 - June 30, 2017
Remote junior animator for two VR titles. Performed motion-capture cleanup, animation, and blending for Hero and Fire Escape. Tools mentioned: Maya and MotionBuilder.
Mocap Facial Animation Cleanup (Junior Animator responsibilities) at Ready At Dawn Studios
January 1, 2017 - March 31, 2017
Junior animator for Lone Echo. Performed mocap facial animation cleanup for Order 1886-related work; created keyframe body animation for a major NPC character; tested animations in-engine. Tools mentioned: Maya and the game engine used for testing.
Junior Gameplay Animator at House of Moves (Injustice 2)
January 1, 2017 - December 31, 2017
Junior gameplay animator for Injustice 2. Supported animation production tasks within the gameplay animation pipeline.
Junior Animator at Digital Frontier FX, Inc.
January 1, 2015 - December 31, 2015
Junior animator for feature film content. Created keyframe creature animation for the Chinese feature 'Impossible.'
Junior Animator at Mirada Studios
January 1, 2015 - March 31, 2015
Junior animator for commercials. Created keyframe animation for a Skechers commercial using Maya.
Junior Cinematic Animator at House of Moves (Resident Evil 7)
January 1, 2015 - December 31, 2015
Junior cinematic animator for Resident Evil 7. Worked on animation cleanup and testing in-engine. Performed facial mocap cleanup and keyframed body animation for an NPC character on related project work; tested animations in-engine using Maya and a game engine.
Senior Animator at House of Moves
January 1, 2015 - January 1, 2026
Worked on contracted animation projects spanning cinematic and gameplay animation. Delivered both keyframe and motion-capture based animation; supported Unreal Engine and DCC workflows depending on project needs. Notable responsibilities included leading animation for major project work, handling shot execution, and collaborating across the pipeline to ensure assets imported and blended correctly for in-engine playback. Provided both detailed shot-level animation work and integration support where required.
Junior Animator at Ready At Dawn Studios (Order 1886)
January 1, 2014 - March 31, 2014
Junior animator for Order 1886. Did mocap facial animation cleanup and keyframed body animation for a major NPC character, with in-engine testing.

Education

BFA in Entertainment/Arts at California State University, Fullerton
January 1, 2004 - January 1, 2009
Online Animation (coursework) at Entertainment Animation.net
January 1, 2011 - January 1, 2013

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment