Hi, I’m Ernesto Magurno, a Concept Artist focused on visual development for entertainment, gaming, and film. I trained at the International School of Comics in Reggio Emilia and have a strong foundation in drawing, digital painting, 3D modeling, and sculpting. I love turning ideas into rich, cinematic visuals and collaborating with teams to shape immersive worlds.
Beyond art, I bring a solid technical background from work with architecture and engineering firms, where I specialized in electrical system design. I enjoy blending aesthetics with practical constraints, and I’m proficient with Blender, ZBrush, and Photoshop to deliver polished art that supports a project’s story and mechanics.
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