I am a freelance 3D artist based around the St. Louis area. I specialize in hard surface modelling and texturing of environmental and prop models for real-time applications. I finished my studies of 3D modelling at CG Spectrum and have since been working with other game development students from CG Spectrum and other colleges on our own video game projects. I have successfully delivered game ready real-time assets for these projects. I understand several modelling workflows such as subdivision, nurbs surface, and high to low poly modeling. I also know when to say this is great enough despite having a propensity towards perfectionism.
I can’t wait to bring my love for machines and metallic oddities to the videogame industry.
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