I am a freelance 3D artist based around the St. Louis area. I specialize in hard surface modelling and texturing of environmental and prop models for real-time applications. I finished my studies of 3D modelling at CG Spectrum and have since been working with other game development students from CG Spectrum and other colleges on our own video game projects. I have successfully delivered game ready real-time assets for these projects. I understand several modelling workflows such as subdivision, nurbs surface, and high to low poly modeling. I also know when to say this is great enough despite having a propensity towards perfectionism. I can't wait to bring my love for machines and metallic oddities to the videogame industry.

Ethan Gates

I am a freelance 3D artist based around the St. Louis area. I specialize in hard surface modelling and texturing of environmental and prop models for real-time applications. I finished my studies of 3D modelling at CG Spectrum and have since been working with other game development students from CG Spectrum and other colleges on our own video game projects. I have successfully delivered game ready real-time assets for these projects. I understand several modelling workflows such as subdivision, nurbs surface, and high to low poly modeling. I also know when to say this is great enough despite having a propensity towards perfectionism. I can't wait to bring my love for machines and metallic oddities to the videogame industry.

Available to hire

I am a freelance 3D artist based around the St. Louis area. I specialize in hard surface modelling and texturing of environmental and prop models for real-time applications. I finished my studies of 3D modelling at CG Spectrum and have since been working with other game development students from CG Spectrum and other colleges on our own video game projects. I have successfully delivered game ready real-time assets for these projects. I understand several modelling workflows such as subdivision, nurbs surface, and high to low poly modeling. I also know when to say this is great enough despite having a propensity towards perfectionism.

I can’t wait to bring my love for machines and metallic oddities to the videogame industry.

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Language

English
Fluent

Work Experience

3D Hard Surface Modeler at Student Game Project: Big Fists
July 14, 2024 - February 17, 2025
Working with a designated concept artist and their work to bring their weapon art alive and into the 3rd Dimension ready to be used in further processes in a videogame pipeline. Led 3D weapon asset creation for a UE5 project; collaborated with asset artists to deliver assets on deadlines; contributed asset concepts and potential visual effects; directed workflow to minimize troubleshooting when switching hands.
3D Hard Surface Modeler at Student Game Project: Ocean's Palette
March 9, 2025 - Present
Working with several conceptual artworks to model various hard surface objects such as, aircraft. buildings, and the furnishings within each. Optimizing assets for real-time rendering environment.

Education

3D Modeling Specialization at CG Spectrum
October 3, 2023 - November 21, 2024
3D Modeling Course at CG Spectrum
January 1, 2023 - September 27, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Retail, Other

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