I am a recent VFS Sound Design graduate with a bachelor’s in Music Production and Technologies. Growing up in a home full of cinema and music lovers, I learned to care a lot about storytelling and sound, shaping my own style and developing my skills for other media like video games. I’ve worked across different projects as a sound designer and editor, mostly focusing on dialogue/voice-over recording, editing, and direction. I have experience as Sound Lead and Sound Implementation using tools such as Wwise, FMOD, Unity, and Unreal, and I recently worked on a Western video game to strengthen my teamwork and organizational skills while challenging my sound design abilities.

Cam Salddana

I am a recent VFS Sound Design graduate with a bachelor’s in Music Production and Technologies. Growing up in a home full of cinema and music lovers, I learned to care a lot about storytelling and sound, shaping my own style and developing my skills for other media like video games. I’ve worked across different projects as a sound designer and editor, mostly focusing on dialogue/voice-over recording, editing, and direction. I have experience as Sound Lead and Sound Implementation using tools such as Wwise, FMOD, Unity, and Unreal, and I recently worked on a Western video game to strengthen my teamwork and organizational skills while challenging my sound design abilities.

Available to hire

I am a recent VFS Sound Design graduate with a bachelor’s in Music Production and Technologies. Growing up in a home full of cinema and music lovers, I learned to care a lot about storytelling and sound, shaping my own style and developing my skills for other media like video games.

I’ve worked across different projects as a sound designer and editor, mostly focusing on dialogue/voice-over recording, editing, and direction. I have experience as Sound Lead and Sound Implementation using tools such as Wwise, FMOD, Unity, and Unreal, and I recently worked on a Western video game to strengthen my teamwork and organizational skills while challenging my sound design abilities.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

Spanish; Castilian
Fluent
English
Fluent
Swedish
Beginner

Work Experience

Foley Editor / Sound Effect Editor at MISTER SANDMAN - SAMSON
July 1, 2026 - July 31, 2026
Short film in the Sandman series following Samson, a young camp counselor. Worked as a Foley Editor and Sound Effect Editor.
Sound Effect Editor / Foley Editor at MISTER SANDMAN - NOLAN
July 1, 2026 - July 31, 2026
Short film in the Sandman series following Nolan, a religious boy dealing with the sin of his first crush. Worked as Sound Effect Editor and Foley Editor.
Sound Lead / Sound Designer / Dialogue Editor / Foley Editor / Music Editor at VERANO 23
April 1, 2026 - April 30, 2026
Short Mexican film about a summer fling. Worked as Sound Lead with direct contact with the director and producer, handling dialogue editing, foley, and sound design. Also edited the movie score.
Technical Sound Designer / Environmental Sound Designer at Rekindled
January 1, 2026 - Present
Third-person ranged combat game with 2D characters in a 3D world. Worked as Technical Sound Designer and Environmental Sound Designer. Available on Itch.io or Steam.
Foley Editor / Sound Effect Editor at MISTER SANDMAN - SAMSON
July 1, 2025 - July 31, 2025
Short film in the Sandman series following Samson. Worked as Foley Editor and Sound Effect Editor.
Sound Effect Editor / Foley Editor at MISTER SANDMAN - NOLAN
July 1, 2025 - July 31, 2025
Short film in the Sandman series following Nolan. Worked as Sound Effect Editor and Foley Editor for the film.
Sound Lead / Sound Designer / Dialogue Editor / Foley Editor / Music Editor at VERANO 23
April 1, 2025 - April 30, 2025
Short Mexican film about a summer fling. Worked as Sound Lead with direct contact with the director and producer throughout production. Contributed to editing dialogue, Foley, and sound design/ambiences, and also edited the film score.
Technical Sound Designer / Sound Lead at Atomic Overdrive
January 1, 2025 - Present
Third-person behind-back racing game with a retro-futuristic vibe. Shipped this year. As Sound Lead, gathered a small team of sound designers and music composers while helping shape the direction and aesthetic for the project.
Sound Designer (First-Person Potion Crafting Game) at Plague Holder
January 1, 2025 - Present
Audio work focused mainly on sound design for ingredient prep sounds, cauldron and character.
SFX Mixer at And The Oscar Goes Too (short student film)
January 1, 2025 - Present
Worked as an SFX mixer ensuring backgrounds, foley, special effects, and rough effects were at the right volume and included proper panning and good overall sound balance.
Sound Designer / Dialogue Editor / Sound Effect Editor / Foley Performer at MISTER SANDMAN - MAUDE
January 1, 2025 - Present
Short film about a girl named Maude searching for new friends in the forest. Worked on dialogue editing and cleaning, as well as sound design and ambiences.
Sound Lead / Production Sound / Editing / Mixing at SANITY (short student film)
January 1, 2025 - Present
For a short horror student film: recorded on set sound, edited it, and mixed it for the final screening.
Sound Lead / Technical Sound Designer (Sound Lead) at Atomic Overdrive
January 1, 2025 - Present
Third-person behind-back racing game with a retro-futuristic vibe. Served as Sound Lead, gathering a small team of sound designers and music composers while helping shape the sound direction and aesthetic.
Technical Sound Designer / Dialogue Recording Engineer / Editor at Dead Rails
January 1, 2025 - January 1, 2025
Western first-person shooter set on a train through Purgatory. Worked on game UI and Foley sound design. Also managed all dialogue recording and edited dialogue containing 200+ lines.
Sound Designer (Ingredient Pre-Sound, Cauldron, Character) at Plague Holder
January 1, 2025 - January 1, 2025
First-person potion crafting game. Created sound for ingredient pre-sounds, the cauldron, and character sound elements.
SFX Mixer at And The Oscar Goes Too…
January 1, 2025 - January 1, 2025
Short student film about a mother and daughter relationship. Mixed SFX to ensure backgrounds, Foley, special effects, and rough effects were balanced, panned, and sounding appropriately.
Dialogue Editor / Sound Designer / Ambience Designer at MISTER SANDMAN - MAUDE
January 1, 2025 - January 1, 2025
Short film about a girl named Maude who wanders in the forest searching for new friends. Worked on dialogue editing/cleanup and contributed to sound design and ambiences.
Sound Lead / Sound Designer / Recording Engineer / Editor / Mixer at SANITY
January 1, 2025 - January 1, 2025
Short horror student film. Recorded on set sound, edited it, and mixed for final screen version.
Technical Sound Designer / Environmental Sound Designer at Rekindled
January 1, 2025 - Present
Third-person ranged combat game featuring 2D characters in a 3D world. Worked as Technical Sound Designer and Environmental Sound Designer.
Runner at Play City Casino
June 1, 2024 - September 30, 2024
Worked as a runner with long periods of standing and handled a significant amount of money with safety.
Sound Tech at Feria del libro
October 1, 2023 - Present
Provided sound technical support for the local book fair, supporting audio for conferences taking place around the fair grounds.
Sound Lead / Production Sound / Dialogue Editor / Sound Designer / Sound Implementation (various student projects)
January 1, 2023 - January 1, 2026
Led sound and supported end-to-end audio workflows including recording on set, dialogue editing/cleanup, Foley performance support, sound effects editing, ambient design, and mixing. Also contributed to tools-based implementation for game audio projects (Wwise/FMOD with Unity/Unreal) when applicable across projects.
General Worker at Seven Eleven
January 1, 2022 - May 31, 2023
General store work, mostly as cashier. Handled money transactions safely, and supported inventory tasks such as taking inventory and restocking shelves.

Education

Diploma - Sound Design for Visual Media at Vancouver Film School - Vancouver, Canada
January 1, 2025 - January 1, 2026
Bachelor's degree - Music Production and Technologies at Instituto Tecnológico y de Estudios Superiores de Monterrey - Monterrey, México
January 1, 2020 - January 1, 2024

Qualifications

Pro Tools Certified Specialist
January 1, 2022 - August 19, 2026

Industry Experience

Media & Entertainment, Gaming