I am a dedicated C++/C# developer with a strong foundation in object-oriented programming and modern development practices. I have hands-on experience in data structures, algorithms, and design patterns to build efficient and reliable applications. I enjoy designing and optimizing performance-critical components, working with Unity-based projects and AR/VR tooling, and collaborating with cross-functional teams to deliver robust software and compelling user experiences.

Evgenia Glushkova

I am a dedicated C++/C# developer with a strong foundation in object-oriented programming and modern development practices. I have hands-on experience in data structures, algorithms, and design patterns to build efficient and reliable applications. I enjoy designing and optimizing performance-critical components, working with Unity-based projects and AR/VR tooling, and collaborating with cross-functional teams to deliver robust software and compelling user experiences.

Available to hire

I am a dedicated C++/C# developer with a strong foundation in object-oriented programming and modern development practices. I have hands-on experience in data structures, algorithms, and design patterns to build efficient and reliable applications.

I enjoy designing and optimizing performance-critical components, working with Unity-based projects and AR/VR tooling, and collaborating with cross-functional teams to deliver robust software and compelling user experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Advanced
Polish
Intermediate
Russian
Fluent

Work Experience

Junior Software Engineer at Applied Robotics Ltd.
July 1, 2023 - September 8, 2025
Developed advanced robotic simulators in Unity, focusing on real-time data handling with .NET Core and C#. Integrated block-based programming for interactive robot control. Implemented C++ components to optimize real-time processing, improving simulator responsiveness by 10% and reducing algorithm latency by 20%. Designed detailed CAD models, improving simulation accuracy by 30%.
Website Administrator (Part-time) at LLC "Meyra RU"
July 1, 2024 - September 8, 2025
Managed 150+ content updates and resolved 75+ technical issues using HTML and PHP, improving site performance by 30% and enhancing user experience. Collaborated with marketing and sales to align content with strategic objectives, increasing user engagement by 40% and contributing to a 20% boost in conversion rates. Created macros to streamline repetitive tasks, increasing efficiency by 30%. Addressed and resolved 300+ software, hardware, and network issues for staff and clients, reducing downtime by 25% and improving user satisfaction by 30%.
Programmer, Level Designer (Working Internship) at Dialogue of Civilizations: Poland in Pixels
August 1, 2024 - September 8, 2025
Wrote and implemented scripts to handle various game mechanics, integrated five UE5 tools and custom C++ modules, reducing latency by 15%. Identified and fixed 20+ critical bugs, increasing game stability and performance by 25%. Mastered advanced UE5 tooling and C++ development to support gameplay and prototyping.
Junior Software Engineer at Applied Robotics Ltd.
July 31, 2023 - September 8, 2025
Developed advanced robotic simulators in Unity, focusing on real-time data handling with .NET Core and C#, integrating block-based programming for interactive robot control. Implemented C++ components to optimize real-time processing, improving simulator responsiveness by 10% and reducing algorithm latency by 20%. Designed detailed CAD models, improving system accuracy in simulations by 30%, resulting in a more reliable and realistic robotic simulation experience.
Website Administrator (Part-time) at LLC "Meyra RU"
July 1, 2024 - September 8, 2025
Managed 150+ content updates and resolved 75+ technical issues using HTML and PHP, improving site performance by 30% and enhancing user experience, with a 25% reduction in reported issues. Collaborated with marketing and sales to align site content with strategic objectives, increasing user engagement by 40% and contributing to a 20% boost in conversion rates over 6 months. Created macros to streamline repetitive tasks, increasing efficiency by 30%. Addressed and resolved 300+ software, hardware, and network issues for staff and clients, resulting in a 25% reduction in downtime and improving user satisfaction scores by 30%.
Programmer, Level Designer (Working Internship) at Dialogue of Civilizations: Poland in Pixels
August 31, 2024 - September 8, 2025
Wrote and implemented scripts to handle various game mechanics, integrated 5 advanced UE5 tools and custom C++ modules, reducing latency by 15%. Identified and fixed 20+ critical bugs, increasing game stability and performance by 25%. Successfully mastered advanced aspects of UE5, including its latest tools and systems, while deepening my understanding of C++ programming.
Junior Software Engineer at Applied Robotics Ltd.
July 1, 2023 - September 8, 2025
Developed advanced robotic simulators in Unity, focusing on real-time data handling with .NET Core and C#, and integrated block-based programming for interactive robot control. Implemented C++ components to optimize real-time processing, improving simulator responsiveness by 10% and reducing algorithm latency by 20%. Designed detailed CAD models to improve simulation accuracy by 30%, delivering a more reliable robotic simulation experience.
Website Administrator (Part-time) at LLC Meyra RU
July 1, 2024 - September 8, 2025
Managed 150+ content updates and resolved 75+ technical issues using HTML and PHP, improving site performance by 30% and reducing reported issues by 25%. Collaborated with marketing and sales to align site content with strategic objectives, increasing user engagement by 40% and boosting conversions by 20% over six months. Created macros to streamline repetitive tasks, increasing efficiency by 30%. Addressed 300+ software, hardware, and network issues for staff and clients, reducing downtime by 25% and improving user satisfaction by 30%.
Programmer, Level Designer (Working Internship) at Dialogue of Civilizations: Poland in Pixels
August 1, 2024 - September 8, 2025
Wrote and implemented scripts to handle various game mechanics, integrated 5 advanced UE5 tools and custom C++ modules, reducing latency by 15%. Identified and fixed 20+ critical bugs, increasing game stability and performance by 25%. Mastered advanced aspects of UE5, including its latest tools and systems, while deepening my understanding of C++ programming.
Junior Software Engineer at Applied Robotics Ltd.
July 1, 2023 - September 8, 2025
Developed advanced robotic simulators in Unity, focusing on real-time data handling with .NET Core and C#. Implemented C++ components to optimize real-time processing, improving simulator responsiveness by 10% and reducing algorithm latency by 20%. Designed detailed CAD models, improving system accuracy in simulations by 30%, resulting in a more reliable and realistic robotic simulation experience.
Website Administrator (Part-time) at LLC Meyra RU
July 1, 2024 - September 8, 2025
Managed 150+ content updates and resolved 75+ technical issues using HTML and PHP, improving site performance by 30% and enhancing user experience, as reflected by a 25% reduction in reported issues. Collaborated with marketing and sales to align site content with strategic objectives, increasing user engagement by 40% and contributing to a 20% boost in conversion rates over 6 months. Created macros to streamline repetitive tasks, increasing efficiency by 30%. Addressed and resolved 300+ software, hardware, and network issues for staff and clients, resulting in a 25% reduction in downtime and improving user satisfaction scores by 30%.
Programmer, Level Designer (Working Internship) at Dialogue of Civilizations: Poland in Pixels
August 1, 2024 - September 8, 2025
Successfully contributed by writing and implementing scripts to handle various game mechanics, integrated 5 advanced UE5 tools and custom C++ modules, reducing latency by 15%. Identified and fixed 20+ critical bugs, increasing game stability and performance by 25% . Successfully mastered advanced aspects of UE5, including its latest tools and systems, while deepening my understanding of C++ programming.
Junior Software Engineer at Applied Robotics Ltd.
July 31, 2023 - July 31, 2023
Developed advanced robotic simulators in Unity, focusing on real-time data handling with .NET Core and C#, and integrated block-based programming for interactive robot control. Implemented C++ components to optimize real-time processing, improving simulator responsiveness by 10% and reducing algorithm latency by 20%. Designed detailed CAD models to improve simulation accuracy by 30%, resulting in a more reliable and realistic robotic simulation experience.
Website Administrator (Part-time) at LLC Meyra RU
July 31, 2024 - July 31, 2024
Managed 150+ content updates and resolved 75+ technical issues using HTML and PHP, improving site performance by 30% and reducing reported issues by 25%. Developed small C++ utilities for data processing and website administration tasks. Administered web and network services using TCP/UDP sockets; performed connection diagnostics and optimization. Addressed and resolved 300+ software, hardware, and network issues for staff and clients, resulting in a 25% reduction in downtime and improving user satisfaction scores by 30%.
Programmer, Level Designer (Working Internship) at Dialogue of Civilizations: Poland in Pixels
August 31, 2024 - August 31, 2024
Contributed by writing and implementing scripts to handle various game mechanics, integrated 5 advanced UE5 tools and custom C++ modules, reducing latency by 15%. Identified and fixed 20+ critical bugs, increasing game stability and performance by 25%. Mastered advanced aspects of UE5, including its latest tools and systems, while deepening my understanding of C++ programming.
C++ & Systems Developer at Ascendium Group
November 1, 2025 - Present
Architected Unity features with forward compatibility for AR codescanning, including evaluation of existing Unity Asset Store plugins for rapid and scalable implementation.
Programmer, Level Designer (Internship) at Dialogue of Civilizations: Poland in Pixels
July 1, 2024 - August 20, 2024
Contributed by writing and implementing scripts to handle game mechanics, integrated multiple UE5 tools and custom C++ modules, reducing latency and improving stability.
Website Administrator at LLC Meyra RU
February 20, 2020 - July 20, 2024
Managed 150+ content updates and resolved 75+ technical issues using HTML and PHP, improving site performance and reducing reported issues.
Junior Software Engineer at Applied Robotics Ltd.
May 20, 2022 - July 20, 2023
Developed advanced robotics simulators in Unity, focusing on real-time data handling with .NET Core and C#, and integrated block-based programming for interactive robot control.
Level Designer (Internship) at Dialogue of Civilizations: Poland in Pixels
July 1, 2024 - August 1, 2024
Wrote and implemented scripts to handle various game mechanics, integrated 5 advanced UE5 tools and custom C++ modules, reducing latency by 15%.
Software Engineer at Applied Robotics Ltd.
May 1, 2022 - July 1, 2023
Developed C# ASP.NET Core Web APIs to support website functionality, enabling dynamic data exchange between frontend and backend. Implemented C++ components to optimize real-time processing, improving simulator responsiveness by 10% and reducing algorithm latency by 20%.

Education

Master of Computer Science Engineer of Software at Polish - Japanese Academy of Information Technology
October 1, 2023 - September 8, 2025
Bachelor of Management Information Systems at Moscow Polytechnic University
September 1, 2019 - July 1, 2023
Master of Computer Science at Polish - Japanese Academy of Information Technology
October 1, 2023 - September 8, 2025
Bachelor of Management Information Systems at Moscow Polytechnic University
September 1, 2019 - July 1, 2023
Master of Computer Science at Polish - Japanese Academy of Information Technology
October 1, 2023 - September 8, 2025
Bachelor of Management Information Systems Cyber Physical Systems at Moscow Polytechnic University
September 1, 2019 - July 1, 2023
Master of Computer Science Engineer of Software at Polish - Japanese Academy of Information Technology
October 1, 2023 - September 8, 2025
Bachelor of Management Information Systems Cyber Physical Systems at Moscow Polytechnic University
September 1, 2019 - July 1, 2023
Master at Polish - Japanese Academy of Information Technology
October 1, 2023 - November 24, 2025
Bachelor at Moscow Polytechnic University
September 1, 2019 - July 1, 2023
Master of Computer Science at Polish-Japanese Academy of Information Technology
October 1, 2023 - September 1, 2025
Bachelor of Management Information Systems at Moscow Polytechnic University
September 1, 2019 - July 1, 2023
Master of Computer Science, Engineer of Software at Polish-Japanese Academy of Information Technology
October 1, 2023 - September 1, 2025
Bachelor of Management Information Systems at Moscow Polytechnic University
September 1, 2019 - July 1, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Education, Media & Entertainment, Computers & Electronics, Professional Services, Manufacturing