With over 10 years of experience in the game audio and music industry, I specialize in composing and designing sound that truly enhances the atmosphere and narrative of games. I love collaborating closely with development teams to create unique audio experiences that align perfectly with project goals. I have a strong background in music theory and orchestration, and I'm proficient with many audio production tools and scripting languages. When I'm not working on soundtracks or sound effects, I enjoy exploring the latest trends in game music to keep my work fresh and engaging.

ExPsyle Music

With over 10 years of experience in the game audio and music industry, I specialize in composing and designing sound that truly enhances the atmosphere and narrative of games. I love collaborating closely with development teams to create unique audio experiences that align perfectly with project goals. I have a strong background in music theory and orchestration, and I'm proficient with many audio production tools and scripting languages. When I'm not working on soundtracks or sound effects, I enjoy exploring the latest trends in game music to keep my work fresh and engaging.

Available to hire

With over 10 years of experience in the game audio and music industry, I specialize in composing and designing sound that truly enhances the atmosphere and narrative of games. I love collaborating closely with development teams to create unique audio experiences that align perfectly with project goals.

I have a strong background in music theory and orchestration, and I’m proficient with many audio production tools and scripting languages. When I’m not working on soundtracks or sound effects, I enjoy exploring the latest trends in game music to keep my work fresh and engaging.

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Language

English
Fluent

Work Experience

Music Composer & Sound Designer at ExPsyle Music, Vancouver, BC
March 1, 2013 - June 8, 2024
More than 10 years experience as a Sound Designer and Music Composer working in the Games industry. Create and compose AAA-quality music that enhances the game's atmosphere and narrative. Proficient with audio software DAW (Mixcraft, Pro Tools, Logic, Ableton) and audio plug-ins (iZotope and custom plug-ins). Experience with synthesizers and other synthesis plugins for sound effects generation (UI SFX). Experience with scripting languages. Actively collaborate with clients and development teams on defining the music's design, style, tone, and alignment with project objectives.

Education

Master at Centre for Digital Media, Vancouver, BC
September 1, 2009 - May 31, 2011
B. A. at Simon Fraser University, Surrey, BC
September 1, 2004 - December 31, 2009

Qualifications

Piano Certification - Level 9, Royal Music Conservatory
January 11, 1992 - July 8, 2003
Dates are not accurate, it was my childhood.

Industry Experience

Gaming, Media & Entertainment, Software & Internet