Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ FYYS, a passionate artist specializing in 3D/2D art, concept art, illustration, and UI/UX design with expertise in character and environment modeling, texturing, and game interface design. I enjoy creating immersive visual content and have strong skills in various software tools like Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine. Currently, I work on diverse projects ranging from motion graphics and UI animation to VFX assets and game art. I'm motivated by blending creativity with technical skills to deliver high-quality art assets and engaging user experiences for games and digital media.

FYYS

Portfolio: _Website not available. Sign in: https://www.twine.net/signup_ FYYS, a passionate artist specializing in 3D/2D art, concept art, illustration, and UI/UX design with expertise in character and environment modeling, texturing, and game interface design. I enjoy creating immersive visual content and have strong skills in various software tools like Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine. Currently, I work on diverse projects ranging from motion graphics and UI animation to VFX assets and game art. I'm motivated by blending creativity with technical skills to deliver high-quality art assets and engaging user experiences for games and digital media.

Available to hire

Portfolio: Website not available. Sign in: https://www.twine.net/signup
FYYS, a passionate artist specializing in 3D/2D art, concept art, illustration, and UI/UX design with expertise in character and environment modeling, texturing, and game interface design. I enjoy creating immersive visual content and have strong skills in various software tools like Maya, ZBrush, Substance Painter, Photoshop, and Unreal Engine.

Currently, I work on diverse projects ranging from motion graphics and UI animation to VFX assets and game art. I’m motivated by blending creativity with technical skills to deliver high-quality art assets and engaging user experiences for games and digital media.

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Language

Vietnamese
Fluent
English
Fluent

Work Experience

Artist at Glass Records Studio - RockStar
August 1, 2024 - June 7, 2024
Designed UI/UX components and motion graphics, animated scenes using Adobe After Effects and Illustrator, authored 30+ textures using Unreal Engine material system, created VFX assets, skybox elements, and master materials, produced key art, promotional assets, and in-engine renders, and developed concept art for environments, props, characters, and weapons.
Artist at Ghouls Just Wanna Have Fun - Drop Dead
August 1, 2024 - December 31, 2024
Created all 2D art and UI assets for mobile interface, textured 9 game-ready models and built a custom 3D bone prop, designed concept art for the Meat Cube blending horror and humor.
Artist at Bad Habits - Robo Venture
March 1, 2024 - May 31, 2024
Textured all 3D assets using a stylized PBR workflow, designed full UI suite including health bar, menus, and task interfaces, designed and built the official game website to support launch and player engagement, modeled NPCs (bug creature, cat robot), props (coin), and environmental assets (trees, platforms, tower).
Artist at 13 Studio - Border Smuggler
January 1, 2024 - March 31, 2024
Textured all 3D models ensuring high-quality surfaces and details, modeled props (coin pouch, wagon) and environment assets (town gate, bridge), designed game UI and site including main menu, pause menu, dialogue system, win/lose screens.
Rock Star / Artist at Glass Records Studio
August 1, 2024 - Present
Designed UI/UX components and motion graphics. Animated scenes using Adobe After Effects and Illustrator. Authored 30+ textures using Unreal Engine material system. Created VFX assets, skybox elements, and master materials. Produced key art, promotional assets, and in-engine renders. Developed concept art for environments, props, characters, and weapons.
Artist at Ghouls Just Wanna Have Fun - Drop Dead
December 1, 2024 - September 4, 2025
Created all 2D art and UI assets for mobile interface. Textured 9 game-ready models and built a custom 3D bone prop. Designed concept art for the Meat Cube, blending horror and humor.
Artist at Bad Habits - Robo Venture
May 1, 2024 - September 4, 2025
Textured all 3D assets using a stylized PBR workflow. Designed full UI suite, including health bar, menus, and task interfaces. Designed and built the official game website to support launch and player engagement. Modeled NPCs (bug creature, cat robot), props (coin), and environmental assets (trees, platforms, tower).
Artist at 13 Studio - Border Smuggler
March 1, 2024 - September 4, 2025
Textured all 3D models, ensuring high-quality surfaces and details. Modeled props (coin pouch, wagon) and environment assets (town gate, bridge). Designed game UI and site (main menu, pause menu, dialogue system, win/lose screens).

Education

B.A Degree in Digital Media at University of Central Florida
August 1, 2022 - May 31, 2025
A.A in Studio Art at Atlantic Cape Community College
August 1, 2020 - May 31, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet