Hi, I’m Francesco Zeraschi, a composer and sound designer specialising in immersive audio for film, TV, and games. With a Master’s degree in Music and Sound for Film and Game, I create expressive music, detailed sound design, and technically robust audio implementations using FMOD, Wwise, and Unity. My work blends creativity with technical precision — from adaptive game scores to memory‑efficient audio systems and polished linear soundtracks. I’m experienced across Logic Pro, Pro Tools, Reaper, Ableton Live, and Sibelius, and I thrive in collaborative environments, working closely with animators, game designers, and performers to bring stories to life. I’m passionate about crafting meaningful sonic experiences and contributing to innovative projects across the creative industries.

Francesco Zeraschi

Hi, I’m Francesco Zeraschi, a composer and sound designer specialising in immersive audio for film, TV, and games. With a Master’s degree in Music and Sound for Film and Game, I create expressive music, detailed sound design, and technically robust audio implementations using FMOD, Wwise, and Unity. My work blends creativity with technical precision — from adaptive game scores to memory‑efficient audio systems and polished linear soundtracks. I’m experienced across Logic Pro, Pro Tools, Reaper, Ableton Live, and Sibelius, and I thrive in collaborative environments, working closely with animators, game designers, and performers to bring stories to life. I’m passionate about crafting meaningful sonic experiences and contributing to innovative projects across the creative industries.

Available to hire

Hi,

I’m Francesco Zeraschi, a composer and sound designer specialising in immersive audio for film, TV, and games. With a Master’s degree in Music and Sound for Film and Game, I create expressive music, detailed sound design, and technically robust audio implementations using FMOD, Wwise, and Unity.

My work blends creativity with technical precision — from adaptive game scores to memory‑efficient audio systems and polished linear soundtracks. I’m experienced across Logic Pro, Pro Tools, Reaper, Ableton Live, and Sibelius, and I thrive in collaborative environments, working closely with animators, game designers, and performers to bring stories to life.

I’m passionate about crafting meaningful sonic experiences and contributing to innovative projects across the creative industries.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent

Work Experience

Administration and logistics co-ordinator at Devon Music Education Hub
November 1, 2024 - Present
Responsible for running the Whole Class Ensemble Tuition service, including instrument maintenance, delivery and collection and liaising with schools. Designed data models to manage online bookings and instrument availability, and automated Excel tasks. Overhauled workflows to support growing school uptake and designed/integrated SharePoint with team training.
Assistant Sound Designer at BBC Work Experience
January 1, 2022 - June 1, 2022
Designed sound for short and long form linear media, including vocals, sound effects and music. Assisted in the setup and direction of recording sessions with professional voice actors.
Professional sound and music at Freelance
September 1, 2021 - Present
Composed dynamic and adaptive music for video games; arranged for Chineke! senior and junior orchestras; developed immersive sound and music systems in FMOD; created assets for the Skywind project; implemented snapshot systems in Unity; re-designed FMOD systems to meet memory budgets; developed an original sound library for professional use.

Education

Master's degree in Music and Sound for Film and Game at University of Hertfordshire
January 1, 2024 - March 16, 2026
Bachelor’s degree in Music at Royal Welsh College of Music and Drama
January 1, 2022 - March 16, 2026
A Levels at St. Michael’s School
January 1, 2016 - January 1, 2018
AS Level Economics at St. Michael’s School
January 1, 2017 - June 1, 2017
GCSEs at St. Michael’s School
January 11, 2030 - March 16, 2026
Master of Science in Music and Sound for Film and Game - First at University of Hertfordshire
January 1, 2024 - May 9, 2026
Bachelor of Music in Music Composition - High 2-1 at Royal Welsh College of Music and Drama
January 1, 2022 - May 9, 2026
A Levels in Music, History, Geography at St. Michael’s School
January 1, 2016 - January 1, 2018
AS Level Economics at St. Michael’s School
January 1, 2016 - January 1, 2018

Qualifications

Master of Science in Music and Sound for Film and Game - First
January 1, 2024 - May 9, 2026
Bachelor of Music in Music Composition - High 2-1
January 1, 2022 - May 9, 2026
A Levels in Music, History, Geography - Grades A, B, B
January 1, 2016 - January 1, 2018
AS Level Economics - Grade B
January 1, 2016 - January 1, 2018

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services, Software & Internet