I’m not applying to code a game, I’m applying to build something that lives and breathes. I’m a C# / Unity developer who’s never fit into a single lane. My background stretches across system architecture, gameplay engineering, UX and UI design, game art direction, visual effects, narrative design, audio engineering, and production management. I’ve written code, designed interfaces, composed soundscapes, built tools, directed artists and understood how each discipline connects to the player’s experience. That’s where real innovation happens: in the space between design, technology, and emotion. One of my most defining projects was a Powered Wheelchair Simulation for paraplegic users. A game built not just for function, but for independence. It taught me that true design begins with empathy, not features. I’m looking for a collaboration where creativity, engineering, and purpose intersect. Where a developer isn’t just a specialist, but a force that shapes direction. If your project needs someone who can architect systems, guide vision, and make the intangible feel real. I’m ready to start.

Fabian Grossenbacher

I’m not applying to code a game, I’m applying to build something that lives and breathes. I’m a C# / Unity developer who’s never fit into a single lane. My background stretches across system architecture, gameplay engineering, UX and UI design, game art direction, visual effects, narrative design, audio engineering, and production management. I’ve written code, designed interfaces, composed soundscapes, built tools, directed artists and understood how each discipline connects to the player’s experience. That’s where real innovation happens: in the space between design, technology, and emotion. One of my most defining projects was a Powered Wheelchair Simulation for paraplegic users. A game built not just for function, but for independence. It taught me that true design begins with empathy, not features. I’m looking for a collaboration where creativity, engineering, and purpose intersect. Where a developer isn’t just a specialist, but a force that shapes direction. If your project needs someone who can architect systems, guide vision, and make the intangible feel real. I’m ready to start.

Available to hire

I’m not applying to code a game, I’m applying to build something that lives and breathes.

I’m a C# / Unity developer who’s never fit into a single lane. My background stretches across system architecture, gameplay engineering, UX and UI design, game art direction, visual effects, narrative design, audio engineering, and production management.

I’ve written code, designed interfaces, composed soundscapes, built tools, directed artists and understood how each discipline connects to the player’s experience.

That’s where real innovation happens: in the space between design, technology, and emotion.

One of my most defining projects was a Powered Wheelchair Simulation for paraplegic users. A game built not just for function, but for independence. It taught me that true design begins with empathy, not features.

I’m looking for a collaboration where creativity, engineering, and purpose intersect. Where a developer isn’t just a specialist, but a force that shapes direction.

If your project needs someone who can architect systems, guide vision, and make the intangible feel real. I’m ready to start.

See more

Language

German
Fluent
English
Advanced

Work Experience

Software Engineer at Curtis Instruments AG
February 1, 2023 - February 28, 2025
Simulation Engineer - Powered Wheelchair Simulation. Worked together with the Swiss Paraplegic Centre in Nottwil

Education

Bachelor of Science - Games Programming at SAE Institute Zurich
September 1, 2021 - March 31, 2025

Qualifications

Add your qualifications or awards here.