I’m not applying to code a game, I’m applying to build something that lives and breathes.
I’m a C# / Unity developer who’s never fit into a single lane. My background stretches across system architecture, gameplay engineering, UX and UI design, game art direction, visual effects, narrative design, audio engineering, and production management.
I’ve written code, designed interfaces, composed soundscapes, built tools, directed artists and understood how each discipline connects to the player’s experience.
That’s where real innovation happens: in the space between design, technology, and emotion.
One of my most defining projects was a Powered Wheelchair Simulation for paraplegic users. A game built not just for function, but for independence. It taught me that true design begins with empathy, not features.
I’m looking for a collaboration where creativity, engineering, and purpose intersect. Where a developer isn’t just a specialist, but a force that shapes direction.
If your project needs someone who can architect systems, guide vision, and make the intangible feel real. I’m ready to start.
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