Hi, I’m Felipe Enrique Martinez Salazar, a passionate 3D Animator with over four years of experience animating characters, animals, cars, and props. I thrive in both fast-paced production environments and collaborative teams, always aiming to bring high-quality animation and creativity to every project. Having worked in diverse roles from game development to TV series animation, I constantly seek to learn and implement new techniques, especially in technical and procedural animation.
I specialize in using industry-standard tools like Maya, Unreal Engine, and Substance Painter alongside rigging and FX systems like Niagara. I enjoy solving animation challenges through effective pipeline setups and close collaboration with developers and riggers, ensuring smooth integration of animations into game engines and productions. Let’s create amazing animated worlds together!
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