Hi, I'm Felipe Enrique Martinez Salazar, a passionate 3D Animator with over four years of experience animating characters, animals, cars, and props. I thrive in both fast-paced production environments and collaborative teams, always aiming to bring high-quality animation and creativity to every project. Having worked in diverse roles from game development to TV series animation, I constantly seek to learn and implement new techniques, especially in technical and procedural animation. I specialize in using industry-standard tools like Maya, Unreal Engine, and Substance Painter alongside rigging and FX systems like Niagara. I enjoy solving animation challenges through effective pipeline setups and close collaboration with developers and riggers, ensuring smooth integration of animations into game engines and productions. Let's create amazing animated worlds together!

Felipe Enrique Martinez Salazar

Hi, I'm Felipe Enrique Martinez Salazar, a passionate 3D Animator with over four years of experience animating characters, animals, cars, and props. I thrive in both fast-paced production environments and collaborative teams, always aiming to bring high-quality animation and creativity to every project. Having worked in diverse roles from game development to TV series animation, I constantly seek to learn and implement new techniques, especially in technical and procedural animation. I specialize in using industry-standard tools like Maya, Unreal Engine, and Substance Painter alongside rigging and FX systems like Niagara. I enjoy solving animation challenges through effective pipeline setups and close collaboration with developers and riggers, ensuring smooth integration of animations into game engines and productions. Let's create amazing animated worlds together!

Available to hire

Hi, I’m Felipe Enrique Martinez Salazar, a passionate 3D Animator with over four years of experience animating characters, animals, cars, and props. I thrive in both fast-paced production environments and collaborative teams, always aiming to bring high-quality animation and creativity to every project. Having worked in diverse roles from game development to TV series animation, I constantly seek to learn and implement new techniques, especially in technical and procedural animation.

I specialize in using industry-standard tools like Maya, Unreal Engine, and Substance Painter alongside rigging and FX systems like Niagara. I enjoy solving animation challenges through effective pipeline setups and close collaboration with developers and riggers, ensuring smooth integration of animations into game engines and productions. Let’s create amazing animated worlds together!

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Language

English
Fluent
Spanish; Castilian
Fluent
French
Intermediate

Work Experience

3D Animator/Modeler at Yeltic
June 1, 2024 - June 28, 2024
Created animations, modeled and textured assets, incorporated assets into game engines, and conducted game testing.
Game Director/3D Animator/Modeler at Cla-Claws
October 1, 2023 - November 30, 2023
Set up a pipeline and art style, fixed pipeline issues, improved asset and environment quality, modeled, textured, and animated assets.
3D Animator/Rigger at Secret Location Inc.
July 1, 2023 - September 30, 2023
Rigged and animated characters and integrated animations in Unreal Engine 5.
3D Animator/Rigger at Terra Sense Analytics
June 1, 2023 - July 31, 2023
Helped create project-specific pipeline, rigged and animated various automobiles, and created environments using Gaea, Megascans, and Unreal Engine 5.
3D Animator at Dynasty Loop
March 1, 2022 - February 28, 2023
Animated characters following directions from manager, art director, and client. Created procedural animations, rigging and animations within Unreal Engine 5 using blueprints and control rigs. Developed crowd animations using Vertex Animation, UE5 and Blender plugins. Created complex effects using Niagara Particle System. Collaborated closely with riggers and developers to develop procedural animation pipelines in Unreal Engine 5.
3D Animator at Huminah Huminah
March 1, 2021 - September 30, 2021
Animated humans, animals, cars, and props for Hot Wheels TV series. Worked in a fast-paced production environment, reduced pipeline time by delivering scenes timely, followed direction proactively, successfully developed teamwork, and produced work published by the client.
3D Animator/Modeler at Yeltic
June 1, 2024 - June 29, 2024
Create animations, model and texture assets, incorporate assets into game engine, and perform game testing.
Game Director/3D Animator/Modeler at Cla-Claws
October 1, 2023 - November 30, 2023
Set up pipeline and art style, fixed issues from previous pipeline, increased quality in assets and environments, modeled, textured, and animated assets.
3D Animator/Rigger at Secret Location Inc.
July 1, 2023 - September 30, 2023
Rigged and animated characters, integrated animations in Unreal Engine 5.
3D Animator/Rigger at Terra Sense Analytics
June 1, 2023 - July 31, 2023
Helped create pipeline according to project needs, rigged and animated automobiles, created environments using Gaea, Megascans, and Unreal Engine 5.
3D Animator at Dynasty Loop
March 1, 2022 - February 28, 2023
Animated characters following direction from managers and clients, created procedural animations using Unreal Engine 5 blueprints, developed rig and animations inside Unreal Engine, created crowd animations using Vertex Animation and Blender plugins, and collaborated closely with riggers and developers.
3D Animator at Huminah Huminah
March 1, 2021 - September 30, 2021
Animated humans, animals, cars, and props for Hot Wheels TV series. Worked in a fast-paced production, reduced pipeline time, followed directions proactively, and contributed to client-published work.
3D Generalist at VR Game Capstone Project (Student Directed Project)
May 1, 2019 - March 31, 2020
Created low poly models following artistic and technical direction, collaborated closely with developers and concept artists, textured models under tight deadlines, and contributed to game showcased at EGLX 2019 representing Humber College.

Education

3D Animator at Humber College
September 7, 2017 - May 20, 2020
Studied and learned the 3D art pipeline
3D Animation Program at Humber College
September 1, 2017 - April 30, 2020
3D Animation Program at Humber College
September 1, 2017 - April 30, 2020

Qualifications

3D Animator
March 2, 2021 - September 15, 2021
3D Animator
March 1, 2022 - February 28, 2023
3D Animator
June 1, 2023 - July 15, 2023
3D Animator
July 17, 2023 - September 30, 2023
3D Animator
October 1, 2023 - November 30, 2023

Industry Experience

Other, Gaming, Computers & Electronics, Media & Entertainment, Software & Internet